| /* | |
| * linux/arch/unicore32/include/asm/delay.h | |
| * | |
| * Code specific to PKUnity SoC and UniCore ISA | |
| * | |
| * Copyright (C) 2001-2010 GUAN Xue-tao | |
| * | |
| * This program is free software; you can redistribute it and/or modify | |
| * it under the terms of the GNU General Public License version 2 as | |
| * published by the Free Software Foundation. | |
| * | |
| * Delay routines, using a pre-computed "loops_per_second" value. | |
| */ | |
| #ifndef __UNICORE_DELAY_H__ | |
| #define __UNICORE_DELAY_H__ | |
| #include <asm/param.h> /* HZ */ | |
| extern void __delay(int loops); | |
| /* | |
| * This function intentionally does not exist; if you see references to | |
| * it, it means that you're calling udelay() with an out of range value. | |
| * | |
| * With currently imposed limits, this means that we support a max delay | |
| * of 2000us. Further limits: HZ<=1000 and bogomips<=3355 | |
| */ | |
| extern void __bad_udelay(void); | |
| /* | |
| * division by multiplication: you don't have to worry about | |
| * loss of precision. | |
| * | |
| * Use only for very small delays ( < 1 msec). Should probably use a | |
| * lookup table, really, as the multiplications take much too long with | |
| * short delays. This is a "reasonable" implementation, though (and the | |
| * first constant multiplications gets optimized away if the delay is | |
| * a constant) | |
| */ | |
| extern void __udelay(unsigned long usecs); | |
| extern void __const_udelay(unsigned long); | |
| #define MAX_UDELAY_MS 2 | |
| #define udelay(n) \ | |
| (__builtin_constant_p(n) ? \ | |
| ((n) > (MAX_UDELAY_MS * 1000) ? __bad_udelay() : \ | |
| __const_udelay((n) * ((2199023U*HZ)>>11))) : \ | |
| __udelay(n)) | |
| #endif /* __UNICORE_DELAY_H__ */ | |