| #ifndef CEPH_CRUSH_CRUSH_H | 
 | #define CEPH_CRUSH_CRUSH_H | 
 |  | 
 | #ifdef __KERNEL__ | 
 | # include <linux/rbtree.h> | 
 | # include <linux/types.h> | 
 | #else | 
 | # include "crush_compat.h" | 
 | #endif | 
 |  | 
 | /* | 
 |  * CRUSH is a pseudo-random data distribution algorithm that | 
 |  * efficiently distributes input values (typically, data objects) | 
 |  * across a heterogeneous, structured storage cluster. | 
 |  * | 
 |  * The algorithm was originally described in detail in this paper | 
 |  * (although the algorithm has evolved somewhat since then): | 
 |  * | 
 |  *     http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf | 
 |  * | 
 |  * LGPL2 | 
 |  */ | 
 |  | 
 |  | 
 | #define CRUSH_MAGIC 0x00010000ul   /* for detecting algorithm revisions */ | 
 |  | 
 | #define CRUSH_MAX_DEPTH 10  /* max crush hierarchy depth */ | 
 | #define CRUSH_MAX_RULESET (1<<8)  /* max crush ruleset number */ | 
 | #define CRUSH_MAX_RULES CRUSH_MAX_RULESET  /* should be the same as max rulesets */ | 
 |  | 
 | #define CRUSH_MAX_DEVICE_WEIGHT (100u * 0x10000u) | 
 | #define CRUSH_MAX_BUCKET_WEIGHT (65535u * 0x10000u) | 
 |  | 
 | #define CRUSH_ITEM_UNDEF  0x7ffffffe  /* undefined result (internal use only) */ | 
 | #define CRUSH_ITEM_NONE   0x7fffffff  /* no result */ | 
 |  | 
 | /* | 
 |  * CRUSH uses user-defined "rules" to describe how inputs should be | 
 |  * mapped to devices.  A rule consists of sequence of steps to perform | 
 |  * to generate the set of output devices. | 
 |  */ | 
 | struct crush_rule_step { | 
 | 	__u32 op; | 
 | 	__s32 arg1; | 
 | 	__s32 arg2; | 
 | }; | 
 |  | 
 | /* step op codes */ | 
 | enum { | 
 | 	CRUSH_RULE_NOOP = 0, | 
 | 	CRUSH_RULE_TAKE = 1,          /* arg1 = value to start with */ | 
 | 	CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */ | 
 | 				      /* arg2 = type */ | 
 | 	CRUSH_RULE_CHOOSE_INDEP = 3,  /* same */ | 
 | 	CRUSH_RULE_EMIT = 4,          /* no args */ | 
 | 	CRUSH_RULE_CHOOSELEAF_FIRSTN = 6, | 
 | 	CRUSH_RULE_CHOOSELEAF_INDEP = 7, | 
 |  | 
 | 	CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */ | 
 | 	CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */ | 
 | 	CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10, | 
 | 	CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11, | 
 | 	CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12, | 
 | 	CRUSH_RULE_SET_CHOOSELEAF_STABLE = 13 | 
 | }; | 
 |  | 
 | /* | 
 |  * for specifying choose num (arg1) relative to the max parameter | 
 |  * passed to do_rule | 
 |  */ | 
 | #define CRUSH_CHOOSE_N            0 | 
 | #define CRUSH_CHOOSE_N_MINUS(x)   (-(x)) | 
 |  | 
 | /* | 
 |  * The rule mask is used to describe what the rule is intended for. | 
 |  * Given a ruleset and size of output set, we search through the | 
 |  * rule list for a matching rule_mask. | 
 |  */ | 
 | struct crush_rule_mask { | 
 | 	__u8 ruleset; | 
 | 	__u8 type; | 
 | 	__u8 min_size; | 
 | 	__u8 max_size; | 
 | }; | 
 |  | 
 | struct crush_rule { | 
 | 	__u32 len; | 
 | 	struct crush_rule_mask mask; | 
 | 	struct crush_rule_step steps[0]; | 
 | }; | 
 |  | 
 | #define crush_rule_size(len) (sizeof(struct crush_rule) + \ | 
 | 			      (len)*sizeof(struct crush_rule_step)) | 
 |  | 
 |  | 
 |  | 
 | /* | 
 |  * A bucket is a named container of other items (either devices or | 
 |  * other buckets).  Items within a bucket are chosen using one of a | 
 |  * few different algorithms.  The table summarizes how the speed of | 
 |  * each option measures up against mapping stability when items are | 
 |  * added or removed. | 
 |  * | 
 |  *  Bucket Alg     Speed       Additions    Removals | 
 |  *  ------------------------------------------------ | 
 |  *  uniform         O(1)       poor         poor | 
 |  *  list            O(n)       optimal      poor | 
 |  *  tree            O(log n)   good         good | 
 |  *  straw           O(n)       better       better | 
 |  *  straw2          O(n)       optimal      optimal | 
 |  */ | 
 | enum { | 
 | 	CRUSH_BUCKET_UNIFORM = 1, | 
 | 	CRUSH_BUCKET_LIST = 2, | 
 | 	CRUSH_BUCKET_TREE = 3, | 
 | 	CRUSH_BUCKET_STRAW = 4, | 
 | 	CRUSH_BUCKET_STRAW2 = 5, | 
 | }; | 
 | extern const char *crush_bucket_alg_name(int alg); | 
 |  | 
 | /* | 
 |  * although tree was a legacy algorithm, it has been buggy, so | 
 |  * exclude it. | 
 |  */ | 
 | #define CRUSH_LEGACY_ALLOWED_BUCKET_ALGS (	\ | 
 | 		(1 << CRUSH_BUCKET_UNIFORM) |	\ | 
 | 		(1 << CRUSH_BUCKET_LIST) |	\ | 
 | 		(1 << CRUSH_BUCKET_STRAW)) | 
 |  | 
 | struct crush_bucket { | 
 | 	__s32 id;        /* this'll be negative */ | 
 | 	__u16 type;      /* non-zero; type=0 is reserved for devices */ | 
 | 	__u8 alg;        /* one of CRUSH_BUCKET_* */ | 
 | 	__u8 hash;       /* which hash function to use, CRUSH_HASH_* */ | 
 | 	__u32 weight;    /* 16-bit fixed point */ | 
 | 	__u32 size;      /* num items */ | 
 | 	__s32 *items; | 
 |  | 
 | }; | 
 |  | 
 | /** @ingroup API | 
 |  * | 
 |  * Replacement weights for each item in a bucket. The size of the | 
 |  * array must be exactly the size of the straw2 bucket, just as the | 
 |  * item_weights array. | 
 |  * | 
 |  */ | 
 | struct crush_weight_set { | 
 | 	__u32 *weights; /*!< 16.16 fixed point weights | 
 |                              in the same order as items */ | 
 | 	__u32 size;     /*!< size of the __weights__ array */ | 
 | }; | 
 |  | 
 | /** @ingroup API | 
 |  * | 
 |  * Replacement weights and ids for a given straw2 bucket, for | 
 |  * placement purposes. | 
 |  * | 
 |  * When crush_do_rule() chooses the Nth item from a straw2 bucket, the | 
 |  * replacement weights found at __weight_set[N]__ are used instead of | 
 |  * the weights from __item_weights__. If __N__ is greater than | 
 |  * __weight_set_size__, the weights found at __weight_set_size-1__ are | 
 |  * used instead. For instance if __weight_set__ is: | 
 |  * | 
 |  *    [ [ 0x10000, 0x20000 ],   // position 0 | 
 |  *      [ 0x20000, 0x40000 ] ]  // position 1 | 
 |  * | 
 |  * choosing the 0th item will use position 0 weights [ 0x10000, 0x20000 ] | 
 |  * choosing the 1th item will use position 1 weights [ 0x20000, 0x40000 ] | 
 |  * choosing the 2th item will use position 1 weights [ 0x20000, 0x40000 ] | 
 |  * etc. | 
 |  * | 
 |  */ | 
 | struct crush_choose_arg { | 
 | 	__s32 *ids;            /*!< values to use instead of items */ | 
 | 	__u32 ids_size;        /*!< size of the __ids__ array */ | 
 | 	struct crush_weight_set *weight_set; /*!< weight replacements for | 
 |                                                   a given position */ | 
 | 	__u32 weight_set_size; /*!< size of the __weight_set__ array */ | 
 | }; | 
 |  | 
 | /** @ingroup API | 
 |  * | 
 |  * Replacement weights and ids for each bucket in the crushmap. The | 
 |  * __size__ of the __args__ array must be exactly the same as the | 
 |  * __map->max_buckets__. | 
 |  * | 
 |  * The __crush_choose_arg__ at index N will be used when choosing | 
 |  * an item from the bucket __map->buckets[N]__ bucket, provided it | 
 |  * is a straw2 bucket. | 
 |  * | 
 |  */ | 
 | struct crush_choose_arg_map { | 
 | #ifdef __KERNEL__ | 
 | 	struct rb_node node; | 
 | 	s64 choose_args_index; | 
 | #endif | 
 | 	struct crush_choose_arg *args; /*!< replacement for each bucket | 
 |                                             in the crushmap */ | 
 | 	__u32 size;                    /*!< size of the __args__ array */ | 
 | }; | 
 |  | 
 | struct crush_bucket_uniform { | 
 | 	struct crush_bucket h; | 
 | 	__u32 item_weight;  /* 16-bit fixed point; all items equally weighted */ | 
 | }; | 
 |  | 
 | struct crush_bucket_list { | 
 | 	struct crush_bucket h; | 
 | 	__u32 *item_weights;  /* 16-bit fixed point */ | 
 | 	__u32 *sum_weights;   /* 16-bit fixed point.  element i is sum | 
 | 				 of weights 0..i, inclusive */ | 
 | }; | 
 |  | 
 | struct crush_bucket_tree { | 
 | 	struct crush_bucket h;  /* note: h.size is _tree_ size, not number of | 
 | 				   actual items */ | 
 | 	__u8 num_nodes; | 
 | 	__u32 *node_weights; | 
 | }; | 
 |  | 
 | struct crush_bucket_straw { | 
 | 	struct crush_bucket h; | 
 | 	__u32 *item_weights;   /* 16-bit fixed point */ | 
 | 	__u32 *straws;         /* 16-bit fixed point */ | 
 | }; | 
 |  | 
 | struct crush_bucket_straw2 { | 
 | 	struct crush_bucket h; | 
 | 	__u32 *item_weights;   /* 16-bit fixed point */ | 
 | }; | 
 |  | 
 |  | 
 |  | 
 | /* | 
 |  * CRUSH map includes all buckets, rules, etc. | 
 |  */ | 
 | struct crush_map { | 
 | 	struct crush_bucket **buckets; | 
 | 	struct crush_rule **rules; | 
 |  | 
 | 	__s32 max_buckets; | 
 | 	__u32 max_rules; | 
 | 	__s32 max_devices; | 
 |  | 
 | 	/* choose local retries before re-descent */ | 
 | 	__u32 choose_local_tries; | 
 | 	/* choose local attempts using a fallback permutation before | 
 | 	 * re-descent */ | 
 | 	__u32 choose_local_fallback_tries; | 
 | 	/* choose attempts before giving up */ | 
 | 	__u32 choose_total_tries; | 
 | 	/* attempt chooseleaf inner descent once for firstn mode; on | 
 | 	 * reject retry outer descent.  Note that this does *not* | 
 | 	 * apply to a collision: in that case we will retry as we used | 
 | 	 * to. */ | 
 | 	__u32 chooseleaf_descend_once; | 
 |  | 
 | 	/* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1) | 
 | 	 * bits.  a value of 1 is best for new clusters.  for legacy clusters | 
 | 	 * that want to limit reshuffling, a value of 3 or 4 will make the | 
 | 	 * mappings line up a bit better with previous mappings. */ | 
 | 	__u8 chooseleaf_vary_r; | 
 |  | 
 | 	/* if true, it makes chooseleaf firstn to return stable results (if | 
 | 	 * no local retry) so that data migrations would be optimal when some | 
 | 	 * device fails. */ | 
 | 	__u8 chooseleaf_stable; | 
 |  | 
 | 	/* | 
 | 	 * This value is calculated after decode or construction by | 
 | 	 * the builder. It is exposed here (rather than having a | 
 | 	 * 'build CRUSH working space' function) so that callers can | 
 | 	 * reserve a static buffer, allocate space on the stack, or | 
 | 	 * otherwise avoid calling into the heap allocator if they | 
 | 	 * want to. The size of the working space depends on the map, | 
 | 	 * while the size of the scratch vector passed to the mapper | 
 | 	 * depends on the size of the desired result set. | 
 | 	 * | 
 | 	 * Nothing stops the caller from allocating both in one swell | 
 | 	 * foop and passing in two points, though. | 
 | 	 */ | 
 | 	size_t working_size; | 
 |  | 
 | #ifndef __KERNEL__ | 
 | 	/* | 
 | 	 * version 0 (original) of straw_calc has various flaws.  version 1 | 
 | 	 * fixes a few of them. | 
 | 	 */ | 
 | 	__u8 straw_calc_version; | 
 |  | 
 | 	/* | 
 | 	 * allowed bucket algs is a bitmask, here the bit positions | 
 | 	 * are CRUSH_BUCKET_*.  note that these are *bits* and | 
 | 	 * CRUSH_BUCKET_* values are not, so we need to or together (1 | 
 | 	 * << CRUSH_BUCKET_WHATEVER).  The 0th bit is not used to | 
 | 	 * minimize confusion (bucket type values start at 1). | 
 | 	 */ | 
 | 	__u32 allowed_bucket_algs; | 
 |  | 
 | 	__u32 *choose_tries; | 
 | #else | 
 | 	/* CrushWrapper::choose_args */ | 
 | 	struct rb_root choose_args; | 
 | #endif | 
 | }; | 
 |  | 
 |  | 
 | /* crush.c */ | 
 | extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos); | 
 | extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b); | 
 | extern void crush_destroy_bucket_list(struct crush_bucket_list *b); | 
 | extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b); | 
 | extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b); | 
 | extern void crush_destroy_bucket_straw2(struct crush_bucket_straw2 *b); | 
 | extern void crush_destroy_bucket(struct crush_bucket *b); | 
 | extern void crush_destroy_rule(struct crush_rule *r); | 
 | extern void crush_destroy(struct crush_map *map); | 
 |  | 
 | static inline int crush_calc_tree_node(int i) | 
 | { | 
 | 	return ((i+1) << 1)-1; | 
 | } | 
 |  | 
 | /* | 
 |  * These data structures are private to the CRUSH implementation. They | 
 |  * are exposed in this header file because builder needs their | 
 |  * definitions to calculate the total working size. | 
 |  * | 
 |  * Moving this out of the crush map allow us to treat the CRUSH map as | 
 |  * immutable within the mapper and removes the requirement for a CRUSH | 
 |  * map lock. | 
 |  */ | 
 | struct crush_work_bucket { | 
 | 	__u32 perm_x; /* @x for which *perm is defined */ | 
 | 	__u32 perm_n; /* num elements of *perm that are permuted/defined */ | 
 | 	__u32 *perm;  /* Permutation of the bucket's items */ | 
 | }; | 
 |  | 
 | struct crush_work { | 
 | 	struct crush_work_bucket **work; /* Per-bucket working store */ | 
 | }; | 
 |  | 
 | #endif |