| /* | |
| * This program is free software; you can redistribute it and/or modify | |
| * it under the terms of the GNU General Public License as published by | |
| * the Free Software Foundation; either version 2 of the License, or | |
| * (at your option) any later version. | |
| * | |
| * This program is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| * GNU General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU General Public License | |
| * along with this program; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| * | |
| * ia64 kernel NUMA specific stuff | |
| * | |
| * Copyright (C) 2002 Erich Focht <efocht@ess.nec.de> | |
| * Copyright (C) 2004 Silicon Graphics, Inc. | |
| * Jesse Barnes <jbarnes@sgi.com> | |
| */ | |
| #include <linux/config.h> | |
| #include <linux/topology.h> | |
| #include <linux/module.h> | |
| #include <asm/processor.h> | |
| #include <asm/smp.h> | |
| u16 cpu_to_node_map[NR_CPUS] __cacheline_aligned; | |
| EXPORT_SYMBOL(cpu_to_node_map); | |
| cpumask_t node_to_cpu_mask[MAX_NUMNODES] __cacheline_aligned; | |
| /** | |
| * build_cpu_to_node_map - setup cpu to node and node to cpumask arrays | |
| * | |
| * Build cpu to node mapping and initialize the per node cpu masks using | |
| * info from the node_cpuid array handed to us by ACPI. | |
| */ | |
| void __init build_cpu_to_node_map(void) | |
| { | |
| int cpu, i, node; | |
| for(node=0; node < MAX_NUMNODES; node++) | |
| cpus_clear(node_to_cpu_mask[node]); | |
| for(cpu = 0; cpu < NR_CPUS; ++cpu) { | |
| node = -1; | |
| for (i = 0; i < NR_CPUS; ++i) | |
| if (cpu_physical_id(cpu) == node_cpuid[i].phys_id) { | |
| node = node_cpuid[i].nid; | |
| break; | |
| } | |
| cpu_to_node_map[cpu] = (node >= 0) ? node : 0; | |
| if (node >= 0) | |
| cpu_set(cpu, node_to_cpu_mask[node]); | |
| } | |
| } |