| An introduction to the videobuf layer | |
| Jonathan Corbet <corbet@lwn.net> | |
| Current as of 2.6.33 | |
| The videobuf layer functions as a sort of glue layer between a V4L2 driver | |
| and user space. It handles the allocation and management of buffers for | |
| the storage of video frames. There is a set of functions which can be used | |
| to implement many of the standard POSIX I/O system calls, including read(), | |
| poll(), and, happily, mmap(). Another set of functions can be used to | |
| implement the bulk of the V4L2 ioctl() calls related to streaming I/O, | |
| including buffer allocation, queueing and dequeueing, and streaming | |
| control. Using videobuf imposes a few design decisions on the driver | |
| author, but the payback comes in the form of reduced code in the driver and | |
| a consistent implementation of the V4L2 user-space API. | |
| Buffer types | |
| Not all video devices use the same kind of buffers. In fact, there are (at | |
| least) three common variations: | |
| - Buffers which are scattered in both the physical and (kernel) virtual | |
| address spaces. (Almost) all user-space buffers are like this, but it | |
| makes great sense to allocate kernel-space buffers this way as well when | |
| it is possible. Unfortunately, it is not always possible; working with | |
| this kind of buffer normally requires hardware which can do | |
| scatter/gather DMA operations. | |
| - Buffers which are physically scattered, but which are virtually | |
| contiguous; buffers allocated with vmalloc(), in other words. These | |
| buffers are just as hard to use for DMA operations, but they can be | |
| useful in situations where DMA is not available but virtually-contiguous | |
| buffers are convenient. | |
| - Buffers which are physically contiguous. Allocation of this kind of | |
| buffer can be unreliable on fragmented systems, but simpler DMA | |
| controllers cannot deal with anything else. | |
| Videobuf can work with all three types of buffers, but the driver author | |
| must pick one at the outset and design the driver around that decision. | |
| [It's worth noting that there's a fourth kind of buffer: "overlay" buffers | |
| which are located within the system's video memory. The overlay | |
| functionality is considered to be deprecated for most use, but it still | |
| shows up occasionally in system-on-chip drivers where the performance | |
| benefits merit the use of this technique. Overlay buffers can be handled | |
| as a form of scattered buffer, but there are very few implementations in | |
| the kernel and a description of this technique is currently beyond the | |
| scope of this document.] | |
| Data structures, callbacks, and initialization | |
| Depending on which type of buffers are being used, the driver should | |
| include one of the following files: | |
| <media/videobuf-dma-sg.h> /* Physically scattered */ | |
| <media/videobuf-vmalloc.h> /* vmalloc() buffers */ | |
| <media/videobuf-dma-contig.h> /* Physically contiguous */ | |
| The driver's data structure describing a V4L2 device should include a | |
| struct videobuf_queue instance for the management of the buffer queue, | |
| along with a list_head for the queue of available buffers. There will also | |
| need to be an interrupt-safe spinlock which is used to protect (at least) | |
| the queue. | |
| The next step is to write four simple callbacks to help videobuf deal with | |
| the management of buffers: | |
| struct videobuf_queue_ops { | |
| int (*buf_setup)(struct videobuf_queue *q, | |
| unsigned int *count, unsigned int *size); | |
| int (*buf_prepare)(struct videobuf_queue *q, | |
| struct videobuf_buffer *vb, | |
| enum v4l2_field field); | |
| void (*buf_queue)(struct videobuf_queue *q, | |
| struct videobuf_buffer *vb); | |
| void (*buf_release)(struct videobuf_queue *q, | |
| struct videobuf_buffer *vb); | |
| }; | |
| buf_setup() is called early in the I/O process, when streaming is being | |
| initiated; its purpose is to tell videobuf about the I/O stream. The count | |
| parameter will be a suggested number of buffers to use; the driver should | |
| check it for rationality and adjust it if need be. As a practical rule, a | |
| minimum of two buffers are needed for proper streaming, and there is | |
| usually a maximum (which cannot exceed 32) which makes sense for each | |
| device. The size parameter should be set to the expected (maximum) size | |
| for each frame of data. | |
| Each buffer (in the form of a struct videobuf_buffer pointer) will be | |
| passed to buf_prepare(), which should set the buffer's size, width, height, | |
| and field fields properly. If the buffer's state field is | |
| VIDEOBUF_NEEDS_INIT, the driver should pass it to: | |
| int videobuf_iolock(struct videobuf_queue* q, struct videobuf_buffer *vb, | |
| struct v4l2_framebuffer *fbuf); | |
| Among other things, this call will usually allocate memory for the buffer. | |
| Finally, the buf_prepare() function should set the buffer's state to | |
| VIDEOBUF_PREPARED. | |
| When a buffer is queued for I/O, it is passed to buf_queue(), which should | |
| put it onto the driver's list of available buffers and set its state to | |
| VIDEOBUF_QUEUED. Note that this function is called with the queue spinlock | |
| held; if it tries to acquire it as well things will come to a screeching | |
| halt. Yes, this is the voice of experience. Note also that videobuf may | |
| wait on the first buffer in the queue; placing other buffers in front of it | |
| could again gum up the works. So use list_add_tail() to enqueue buffers. | |
| Finally, buf_release() is called when a buffer is no longer intended to be | |
| used. The driver should ensure that there is no I/O active on the buffer, | |
| then pass it to the appropriate free routine(s): | |
| /* Scatter/gather drivers */ | |
| int videobuf_dma_unmap(struct videobuf_queue *q, | |
| struct videobuf_dmabuf *dma); | |
| int videobuf_dma_free(struct videobuf_dmabuf *dma); | |
| /* vmalloc drivers */ | |
| void videobuf_vmalloc_free (struct videobuf_buffer *buf); | |
| /* Contiguous drivers */ | |
| void videobuf_dma_contig_free(struct videobuf_queue *q, | |
| struct videobuf_buffer *buf); | |
| One way to ensure that a buffer is no longer under I/O is to pass it to: | |
| int videobuf_waiton(struct videobuf_buffer *vb, int non_blocking, int intr); | |
| Here, vb is the buffer, non_blocking indicates whether non-blocking I/O | |
| should be used (it should be zero in the buf_release() case), and intr | |
| controls whether an interruptible wait is used. | |
| File operations | |
| At this point, much of the work is done; much of the rest is slipping | |
| videobuf calls into the implementation of the other driver callbacks. The | |
| first step is in the open() function, which must initialize the | |
| videobuf queue. The function to use depends on the type of buffer used: | |
| void videobuf_queue_sg_init(struct videobuf_queue *q, | |
| struct videobuf_queue_ops *ops, | |
| struct device *dev, | |
| spinlock_t *irqlock, | |
| enum v4l2_buf_type type, | |
| enum v4l2_field field, | |
| unsigned int msize, | |
| void *priv); | |
| void videobuf_queue_vmalloc_init(struct videobuf_queue *q, | |
| struct videobuf_queue_ops *ops, | |
| struct device *dev, | |
| spinlock_t *irqlock, | |
| enum v4l2_buf_type type, | |
| enum v4l2_field field, | |
| unsigned int msize, | |
| void *priv); | |
| void videobuf_queue_dma_contig_init(struct videobuf_queue *q, | |
| struct videobuf_queue_ops *ops, | |
| struct device *dev, | |
| spinlock_t *irqlock, | |
| enum v4l2_buf_type type, | |
| enum v4l2_field field, | |
| unsigned int msize, | |
| void *priv); | |
| In each case, the parameters are the same: q is the queue structure for the | |
| device, ops is the set of callbacks as described above, dev is the device | |
| structure for this video device, irqlock is an interrupt-safe spinlock to | |
| protect access to the data structures, type is the buffer type used by the | |
| device (cameras will use V4L2_BUF_TYPE_VIDEO_CAPTURE, for example), field | |
| describes which field is being captured (often V4L2_FIELD_NONE for | |
| progressive devices), msize is the size of any containing structure used | |
| around struct videobuf_buffer, and priv is a private data pointer which | |
| shows up in the priv_data field of struct videobuf_queue. Note that these | |
| are void functions which, evidently, are immune to failure. | |
| V4L2 capture drivers can be written to support either of two APIs: the | |
| read() system call and the rather more complicated streaming mechanism. As | |
| a general rule, it is necessary to support both to ensure that all | |
| applications have a chance of working with the device. Videobuf makes it | |
| easy to do that with the same code. To implement read(), the driver need | |
| only make a call to one of: | |
| ssize_t videobuf_read_one(struct videobuf_queue *q, | |
| char __user *data, size_t count, | |
| loff_t *ppos, int nonblocking); | |
| ssize_t videobuf_read_stream(struct videobuf_queue *q, | |
| char __user *data, size_t count, | |
| loff_t *ppos, int vbihack, int nonblocking); | |
| Either one of these functions will read frame data into data, returning the | |
| amount actually read; the difference is that videobuf_read_one() will only | |
| read a single frame, while videobuf_read_stream() will read multiple frames | |
| if they are needed to satisfy the count requested by the application. A | |
| typical driver read() implementation will start the capture engine, call | |
| one of the above functions, then stop the engine before returning (though a | |
| smarter implementation might leave the engine running for a little while in | |
| anticipation of another read() call happening in the near future). | |
| The poll() function can usually be implemented with a direct call to: | |
| unsigned int videobuf_poll_stream(struct file *file, | |
| struct videobuf_queue *q, | |
| poll_table *wait); | |
| Note that the actual wait queue eventually used will be the one associated | |
| with the first available buffer. | |
| When streaming I/O is done to kernel-space buffers, the driver must support | |
| the mmap() system call to enable user space to access the data. In many | |
| V4L2 drivers, the often-complex mmap() implementation simplifies to a | |
| single call to: | |
| int videobuf_mmap_mapper(struct videobuf_queue *q, | |
| struct vm_area_struct *vma); | |
| Everything else is handled by the videobuf code. | |
| The release() function requires two separate videobuf calls: | |
| void videobuf_stop(struct videobuf_queue *q); | |
| int videobuf_mmap_free(struct videobuf_queue *q); | |
| The call to videobuf_stop() terminates any I/O in progress - though it is | |
| still up to the driver to stop the capture engine. The call to | |
| videobuf_mmap_free() will ensure that all buffers have been unmapped; if | |
| so, they will all be passed to the buf_release() callback. If buffers | |
| remain mapped, videobuf_mmap_free() returns an error code instead. The | |
| purpose is clearly to cause the closing of the file descriptor to fail if | |
| buffers are still mapped, but every driver in the 2.6.32 kernel cheerfully | |
| ignores its return value. | |
| ioctl() operations | |
| The V4L2 API includes a very long list of driver callbacks to respond to | |
| the many ioctl() commands made available to user space. A number of these | |
| - those associated with streaming I/O - turn almost directly into videobuf | |
| calls. The relevant helper functions are: | |
| int videobuf_reqbufs(struct videobuf_queue *q, | |
| struct v4l2_requestbuffers *req); | |
| int videobuf_querybuf(struct videobuf_queue *q, struct v4l2_buffer *b); | |
| int videobuf_qbuf(struct videobuf_queue *q, struct v4l2_buffer *b); | |
| int videobuf_dqbuf(struct videobuf_queue *q, struct v4l2_buffer *b, | |
| int nonblocking); | |
| int videobuf_streamon(struct videobuf_queue *q); | |
| int videobuf_streamoff(struct videobuf_queue *q); | |
| So, for example, a VIDIOC_REQBUFS call turns into a call to the driver's | |
| vidioc_reqbufs() callback which, in turn, usually only needs to locate the | |
| proper struct videobuf_queue pointer and pass it to videobuf_reqbufs(). | |
| These support functions can replace a great deal of buffer management | |
| boilerplate in a lot of V4L2 drivers. | |
| The vidioc_streamon() and vidioc_streamoff() functions will be a bit more | |
| complex, of course, since they will also need to deal with starting and | |
| stopping the capture engine. | |
| Buffer allocation | |
| Thus far, we have talked about buffers, but have not looked at how they are | |
| allocated. The scatter/gather case is the most complex on this front. For | |
| allocation, the driver can leave buffer allocation entirely up to the | |
| videobuf layer; in this case, buffers will be allocated as anonymous | |
| user-space pages and will be very scattered indeed. If the application is | |
| using user-space buffers, no allocation is needed; the videobuf layer will | |
| take care of calling get_user_pages() and filling in the scatterlist array. | |
| If the driver needs to do its own memory allocation, it should be done in | |
| the vidioc_reqbufs() function, *after* calling videobuf_reqbufs(). The | |
| first step is a call to: | |
| struct videobuf_dmabuf *videobuf_to_dma(struct videobuf_buffer *buf); | |
| The returned videobuf_dmabuf structure (defined in | |
| <media/videobuf-dma-sg.h>) includes a couple of relevant fields: | |
| struct scatterlist *sglist; | |
| int sglen; | |
| The driver must allocate an appropriately-sized scatterlist array and | |
| populate it with pointers to the pieces of the allocated buffer; sglen | |
| should be set to the length of the array. | |
| Drivers using the vmalloc() method need not (and cannot) concern themselves | |
| with buffer allocation at all; videobuf will handle those details. The | |
| same is normally true of contiguous-DMA drivers as well; videobuf will | |
| allocate the buffers (with dma_alloc_coherent()) when it sees fit. That | |
| means that these drivers may be trying to do high-order allocations at any | |
| time, an operation which is not always guaranteed to work. Some drivers | |
| play tricks by allocating DMA space at system boot time; videobuf does not | |
| currently play well with those drivers. | |
| As of 2.6.31, contiguous-DMA drivers can work with a user-supplied buffer, | |
| as long as that buffer is physically contiguous. Normal user-space | |
| allocations will not meet that criterion, but buffers obtained from other | |
| kernel drivers, or those contained within huge pages, will work with these | |
| drivers. | |
| Filling the buffers | |
| The final part of a videobuf implementation has no direct callback - it's | |
| the portion of the code which actually puts frame data into the buffers, | |
| usually in response to interrupts from the device. For all types of | |
| drivers, this process works approximately as follows: | |
| - Obtain the next available buffer and make sure that somebody is actually | |
| waiting for it. | |
| - Get a pointer to the memory and put video data there. | |
| - Mark the buffer as done and wake up the process waiting for it. | |
| Step (1) above is done by looking at the driver-managed list_head structure | |
| - the one which is filled in the buf_queue() callback. Because starting | |
| the engine and enqueueing buffers are done in separate steps, it's possible | |
| for the engine to be running without any buffers available - in the | |
| vmalloc() case especially. So the driver should be prepared for the list | |
| to be empty. It is equally possible that nobody is yet interested in the | |
| buffer; the driver should not remove it from the list or fill it until a | |
| process is waiting on it. That test can be done by examining the buffer's | |
| done field (a wait_queue_head_t structure) with waitqueue_active(). | |
| A buffer's state should be set to VIDEOBUF_ACTIVE before being mapped for | |
| DMA; that ensures that the videobuf layer will not try to do anything with | |
| it while the device is transferring data. | |
| For scatter/gather drivers, the needed memory pointers will be found in the | |
| scatterlist structure described above. Drivers using the vmalloc() method | |
| can get a memory pointer with: | |
| void *videobuf_to_vmalloc(struct videobuf_buffer *buf); | |
| For contiguous DMA drivers, the function to use is: | |
| dma_addr_t videobuf_to_dma_contig(struct videobuf_buffer *buf); | |
| The contiguous DMA API goes out of its way to hide the kernel-space address | |
| of the DMA buffer from drivers. | |
| The final step is to set the size field of the relevant videobuf_buffer | |
| structure to the actual size of the captured image, set state to | |
| VIDEOBUF_DONE, then call wake_up() on the done queue. At this point, the | |
| buffer is owned by the videobuf layer and the driver should not touch it | |
| again. | |
| Developers who are interested in more information can go into the relevant | |
| header files; there are a few low-level functions declared there which have | |
| not been talked about here. Also worthwhile is the vivi driver | |
| (drivers/media/platform/vivi.c), which is maintained as an example of how V4L2 | |
| drivers should be written. Vivi only uses the vmalloc() API, but it's good | |
| enough to get started with. Note also that all of these calls are exported | |
| GPL-only, so they will not be available to non-GPL kernel modules. |