ps3fb: use FB_SYS_* instead of FB_CFB_* ps3fb: Use the FB_SYS_* operations instead of the FB_CFB_* operations as the actual frame buffer memory is part of system RAM Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Antonino Daplas <adaplas@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
diff --git a/drivers/video/Kconfig b/drivers/video/Kconfig index fdeb3e6..6e1f1ea 100644 --- a/drivers/video/Kconfig +++ b/drivers/video/Kconfig
@@ -1792,9 +1792,10 @@ config FB_PS3 bool "PS3 GPU framebuffer driver" depends on (FB = y) && PS3_PS3AV - select FB_CFB_FILLRECT - select FB_CFB_COPYAREA - select FB_CFB_IMAGEBLIT + select FB_SYS_FILLRECT + select FB_SYS_COPYAREA + select FB_SYS_IMAGEBLIT + select FB_SYS_FOPS ---help--- Include support for the virtual frame buffer in the PS3 platform.
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c index 9756a72..9cf92ba 100644 --- a/drivers/video/ps3fb.c +++ b/drivers/video/ps3fb.c
@@ -951,12 +951,14 @@ static struct fb_ops ps3fb_ops = { .fb_open = ps3fb_open, .fb_release = ps3fb_release, + .fb_read = fb_sys_read, + .fb_write = fb_sys_write, .fb_check_var = ps3fb_check_var, .fb_set_par = ps3fb_set_par, .fb_setcolreg = ps3fb_setcolreg, - .fb_fillrect = cfb_fillrect, - .fb_copyarea = cfb_copyarea, - .fb_imageblit = cfb_imageblit, + .fb_fillrect = sys_fillrect, + .fb_copyarea = sys_copyarea, + .fb_imageblit = sys_imageblit, .fb_mmap = ps3fb_mmap, .fb_blank = ps3fb_blank, .fb_ioctl = ps3fb_ioctl,