| Concurrency Managed Workqueue (cmwq) | |
| September, 2010 Tejun Heo <tj@kernel.org> | |
| Florian Mickler <florian@mickler.org> | |
| CONTENTS | |
| 1. Introduction | |
| 2. Why cmwq? | |
| 3. The Design | |
| 4. Application Programming Interface (API) | |
| 5. Example Execution Scenarios | |
| 6. Guidelines | |
| 1. Introduction | |
| There are many cases where an asynchronous process execution context | |
| is needed and the workqueue (wq) API is the most commonly used | |
| mechanism for such cases. | |
| When such an asynchronous execution context is needed, a work item | |
| describing which function to execute is put on a queue. An | |
| independent thread serves as the asynchronous execution context. The | |
| queue is called workqueue and the thread is called worker. | |
| While there are work items on the workqueue the worker executes the | |
| functions associated with the work items one after the other. When | |
| there is no work item left on the workqueue the worker becomes idle. | |
| When a new work item gets queued, the worker begins executing again. | |
| 2. Why cmwq? | |
| In the original wq implementation, a multi threaded (MT) wq had one | |
| worker thread per CPU and a single threaded (ST) wq had one worker | |
| thread system-wide. A single MT wq needed to keep around the same | |
| number of workers as the number of CPUs. The kernel grew a lot of MT | |
| wq users over the years and with the number of CPU cores continuously | |
| rising, some systems saturated the default 32k PID space just booting | |
| up. | |
| Although MT wq wasted a lot of resource, the level of concurrency | |
| provided was unsatisfactory. The limitation was common to both ST and | |
| MT wq albeit less severe on MT. Each wq maintained its own separate | |
| worker pool. A MT wq could provide only one execution context per CPU | |
| while a ST wq one for the whole system. Work items had to compete for | |
| those very limited execution contexts leading to various problems | |
| including proneness to deadlocks around the single execution context. | |
| The tension between the provided level of concurrency and resource | |
| usage also forced its users to make unnecessary tradeoffs like libata | |
| choosing to use ST wq for polling PIOs and accepting an unnecessary | |
| limitation that no two polling PIOs can progress at the same time. As | |
| MT wq don't provide much better concurrency, users which require | |
| higher level of concurrency, like async or fscache, had to implement | |
| their own thread pool. | |
| Concurrency Managed Workqueue (cmwq) is a reimplementation of wq with | |
| focus on the following goals. | |
| * Maintain compatibility with the original workqueue API. | |
| * Use per-CPU unified worker pools shared by all wq to provide | |
| flexible level of concurrency on demand without wasting a lot of | |
| resource. | |
| * Automatically regulate worker pool and level of concurrency so that | |
| the API users don't need to worry about such details. | |
| 3. The Design | |
| In order to ease the asynchronous execution of functions a new | |
| abstraction, the work item, is introduced. | |
| A work item is a simple struct that holds a pointer to the function | |
| that is to be executed asynchronously. Whenever a driver or subsystem | |
| wants a function to be executed asynchronously it has to set up a work | |
| item pointing to that function and queue that work item on a | |
| workqueue. | |
| Special purpose threads, called worker threads, execute the functions | |
| off of the queue, one after the other. If no work is queued, the | |
| worker threads become idle. These worker threads are managed in so | |
| called thread-pools. | |
| The cmwq design differentiates between the user-facing workqueues that | |
| subsystems and drivers queue work items on and the backend mechanism | |
| which manages thread-pool and processes the queued work items. | |
| The backend is called gcwq. There is one gcwq for each possible CPU | |
| and one gcwq to serve work items queued on unbound workqueues. | |
| Subsystems and drivers can create and queue work items through special | |
| workqueue API functions as they see fit. They can influence some | |
| aspects of the way the work items are executed by setting flags on the | |
| workqueue they are putting the work item on. These flags include | |
| things like CPU locality, reentrancy, concurrency limits and more. To | |
| get a detailed overview refer to the API description of | |
| alloc_workqueue() below. | |
| When a work item is queued to a workqueue, the target gcwq is | |
| determined according to the queue parameters and workqueue attributes | |
| and appended on the shared worklist of the gcwq. For example, unless | |
| specifically overridden, a work item of a bound workqueue will be | |
| queued on the worklist of exactly that gcwq that is associated to the | |
| CPU the issuer is running on. | |
| For any worker pool implementation, managing the concurrency level | |
| (how many execution contexts are active) is an important issue. cmwq | |
| tries to keep the concurrency at a minimal but sufficient level. | |
| Minimal to save resources and sufficient in that the system is used at | |
| its full capacity. | |
| Each gcwq bound to an actual CPU implements concurrency management by | |
| hooking into the scheduler. The gcwq is notified whenever an active | |
| worker wakes up or sleeps and keeps track of the number of the | |
| currently runnable workers. Generally, work items are not expected to | |
| hog a CPU and consume many cycles. That means maintaining just enough | |
| concurrency to prevent work processing from stalling should be | |
| optimal. As long as there are one or more runnable workers on the | |
| CPU, the gcwq doesn't start execution of a new work, but, when the | |
| last running worker goes to sleep, it immediately schedules a new | |
| worker so that the CPU doesn't sit idle while there are pending work | |
| items. This allows using a minimal number of workers without losing | |
| execution bandwidth. | |
| Keeping idle workers around doesn't cost other than the memory space | |
| for kthreads, so cmwq holds onto idle ones for a while before killing | |
| them. | |
| For an unbound wq, the above concurrency management doesn't apply and | |
| the gcwq for the pseudo unbound CPU tries to start executing all work | |
| items as soon as possible. The responsibility of regulating | |
| concurrency level is on the users. There is also a flag to mark a | |
| bound wq to ignore the concurrency management. Please refer to the | |
| API section for details. | |
| Forward progress guarantee relies on that workers can be created when | |
| more execution contexts are necessary, which in turn is guaranteed | |
| through the use of rescue workers. All work items which might be used | |
| on code paths that handle memory reclaim are required to be queued on | |
| wq's that have a rescue-worker reserved for execution under memory | |
| pressure. Else it is possible that the thread-pool deadlocks waiting | |
| for execution contexts to free up. | |
| 4. Application Programming Interface (API) | |
| alloc_workqueue() allocates a wq. The original create_*workqueue() | |
| functions are deprecated and scheduled for removal. alloc_workqueue() | |
| takes three arguments - @name, @flags and @max_active. @name is the | |
| name of the wq and also used as the name of the rescuer thread if | |
| there is one. | |
| A wq no longer manages execution resources but serves as a domain for | |
| forward progress guarantee, flush and work item attributes. @flags | |
| and @max_active control how work items are assigned execution | |
| resources, scheduled and executed. | |
| @flags: | |
| WQ_NON_REENTRANT | |
| By default, a wq guarantees non-reentrance only on the same | |
| CPU. A work item may not be executed concurrently on the same | |
| CPU by multiple workers but is allowed to be executed | |
| concurrently on multiple CPUs. This flag makes sure | |
| non-reentrance is enforced across all CPUs. Work items queued | |
| to a non-reentrant wq are guaranteed to be executed by at most | |
| one worker system-wide at any given time. | |
| WQ_UNBOUND | |
| Work items queued to an unbound wq are served by a special | |
| gcwq which hosts workers which are not bound to any specific | |
| CPU. This makes the wq behave as a simple execution context | |
| provider without concurrency management. The unbound gcwq | |
| tries to start execution of work items as soon as possible. | |
| Unbound wq sacrifices locality but is useful for the following | |
| cases. | |
| * Wide fluctuation in the concurrency level requirement is | |
| expected and using bound wq may end up creating large number | |
| of mostly unused workers across different CPUs as the issuer | |
| hops through different CPUs. | |
| * Long running CPU intensive workloads which can be better | |
| managed by the system scheduler. | |
| WQ_FREEZEABLE | |
| A freezeable wq participates in the freeze phase of the system | |
| suspend operations. Work items on the wq are drained and no | |
| new work item starts execution until thawed. | |
| WQ_RESCUER | |
| All wq which might be used in the memory reclaim paths _MUST_ | |
| have this flag set. This reserves one worker exclusively for | |
| the execution of this wq under memory pressure. | |
| WQ_HIGHPRI | |
| Work items of a highpri wq are queued at the head of the | |
| worklist of the target gcwq and start execution regardless of | |
| the current concurrency level. In other words, highpri work | |
| items will always start execution as soon as execution | |
| resource is available. | |
| Ordering among highpri work items is preserved - a highpri | |
| work item queued after another highpri work item will start | |
| execution after the earlier highpri work item starts. | |
| Although highpri work items are not held back by other | |
| runnable work items, they still contribute to the concurrency | |
| level. Highpri work items in runnable state will prevent | |
| non-highpri work items from starting execution. | |
| This flag is meaningless for unbound wq. | |
| WQ_CPU_INTENSIVE | |
| Work items of a CPU intensive wq do not contribute to the | |
| concurrency level. In other words, runnable CPU intensive | |
| work items will not prevent other work items from starting | |
| execution. This is useful for bound work items which are | |
| expected to hog CPU cycles so that their execution is | |
| regulated by the system scheduler. | |
| Although CPU intensive work items don't contribute to the | |
| concurrency level, start of their executions is still | |
| regulated by the concurrency management and runnable | |
| non-CPU-intensive work items can delay execution of CPU | |
| intensive work items. | |
| This flag is meaningless for unbound wq. | |
| WQ_HIGHPRI | WQ_CPU_INTENSIVE | |
| This combination makes the wq avoid interaction with | |
| concurrency management completely and behave as a simple | |
| per-CPU execution context provider. Work items queued on a | |
| highpri CPU-intensive wq start execution as soon as resources | |
| are available and don't affect execution of other work items. | |
| @max_active: | |
| @max_active determines the maximum number of execution contexts per | |
| CPU which can be assigned to the work items of a wq. For example, | |
| with @max_active of 16, at most 16 work items of the wq can be | |
| executing at the same time per CPU. | |
| Currently, for a bound wq, the maximum limit for @max_active is 512 | |
| and the default value used when 0 is specified is 256. For an unbound | |
| wq, the limit is higher of 512 and 4 * num_possible_cpus(). These | |
| values are chosen sufficiently high such that they are not the | |
| limiting factor while providing protection in runaway cases. | |
| The number of active work items of a wq is usually regulated by the | |
| users of the wq, more specifically, by how many work items the users | |
| may queue at the same time. Unless there is a specific need for | |
| throttling the number of active work items, specifying '0' is | |
| recommended. | |
| Some users depend on the strict execution ordering of ST wq. The | |
| combination of @max_active of 1 and WQ_UNBOUND is used to achieve this | |
| behavior. Work items on such wq are always queued to the unbound gcwq | |
| and only one work item can be active at any given time thus achieving | |
| the same ordering property as ST wq. | |
| 5. Example Execution Scenarios | |
| The following example execution scenarios try to illustrate how cmwq | |
| behave under different configurations. | |
| Work items w0, w1, w2 are queued to a bound wq q0 on the same CPU. | |
| w0 burns CPU for 5ms then sleeps for 10ms then burns CPU for 5ms | |
| again before finishing. w1 and w2 burn CPU for 5ms then sleep for | |
| 10ms. | |
| Ignoring all other tasks, works and processing overhead, and assuming | |
| simple FIFO scheduling, the following is one highly simplified version | |
| of possible sequences of events with the original wq. | |
| TIME IN MSECS EVENT | |
| 0 w0 starts and burns CPU | |
| 5 w0 sleeps | |
| 15 w0 wakes up and burns CPU | |
| 20 w0 finishes | |
| 20 w1 starts and burns CPU | |
| 25 w1 sleeps | |
| 35 w1 wakes up and finishes | |
| 35 w2 starts and burns CPU | |
| 40 w2 sleeps | |
| 50 w2 wakes up and finishes | |
| And with cmwq with @max_active >= 3, | |
| TIME IN MSECS EVENT | |
| 0 w0 starts and burns CPU | |
| 5 w0 sleeps | |
| 5 w1 starts and burns CPU | |
| 10 w1 sleeps | |
| 10 w2 starts and burns CPU | |
| 15 w2 sleeps | |
| 15 w0 wakes up and burns CPU | |
| 20 w0 finishes | |
| 20 w1 wakes up and finishes | |
| 25 w2 wakes up and finishes | |
| If @max_active == 2, | |
| TIME IN MSECS EVENT | |
| 0 w0 starts and burns CPU | |
| 5 w0 sleeps | |
| 5 w1 starts and burns CPU | |
| 10 w1 sleeps | |
| 15 w0 wakes up and burns CPU | |
| 20 w0 finishes | |
| 20 w1 wakes up and finishes | |
| 20 w2 starts and burns CPU | |
| 25 w2 sleeps | |
| 35 w2 wakes up and finishes | |
| Now, let's assume w1 and w2 are queued to a different wq q1 which has | |
| WQ_HIGHPRI set, | |
| TIME IN MSECS EVENT | |
| 0 w1 and w2 start and burn CPU | |
| 5 w1 sleeps | |
| 10 w2 sleeps | |
| 10 w0 starts and burns CPU | |
| 15 w0 sleeps | |
| 15 w1 wakes up and finishes | |
| 20 w2 wakes up and finishes | |
| 25 w0 wakes up and burns CPU | |
| 30 w0 finishes | |
| If q1 has WQ_CPU_INTENSIVE set, | |
| TIME IN MSECS EVENT | |
| 0 w0 starts and burns CPU | |
| 5 w0 sleeps | |
| 5 w1 and w2 start and burn CPU | |
| 10 w1 sleeps | |
| 15 w2 sleeps | |
| 15 w0 wakes up and burns CPU | |
| 20 w0 finishes | |
| 20 w1 wakes up and finishes | |
| 25 w2 wakes up and finishes | |
| 6. Guidelines | |
| * Do not forget to use WQ_RESCUER if a wq may process work items which | |
| are used during memory reclaim. Each wq with WQ_RESCUER set has one | |
| rescuer thread reserved for it. If there is dependency among | |
| multiple work items used during memory reclaim, they should be | |
| queued to separate wq each with WQ_RESCUER. | |
| * Unless strict ordering is required, there is no need to use ST wq. | |
| * Unless there is a specific need, using 0 for @max_active is | |
| recommended. In most use cases, concurrency level usually stays | |
| well under the default limit. | |
| * A wq serves as a domain for forward progress guarantee (WQ_RESCUER), | |
| flush and work item attributes. Work items which are not involved | |
| in memory reclaim and don't need to be flushed as a part of a group | |
| of work items, and don't require any special attribute, can use one | |
| of the system wq. There is no difference in execution | |
| characteristics between using a dedicated wq and a system wq. | |
| * Unless work items are expected to consume a huge amount of CPU | |
| cycles, using a bound wq is usually beneficial due to the increased | |
| level of locality in wq operations and work item execution. |