| // SPDX-License-Identifier: GPL-2.0-only |
| /* |
| * Generic gameport layer |
| * |
| * Copyright (c) 1999-2002 Vojtech Pavlik |
| * Copyright (c) 2005 Dmitry Torokhov |
| */ |
| |
| |
| #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt |
| |
| #include <linux/stddef.h> |
| #include <linux/module.h> |
| #include <linux/ioport.h> |
| #include <linux/init.h> |
| #include <linux/gameport.h> |
| #include <linux/slab.h> |
| #include <linux/delay.h> |
| #include <linux/workqueue.h> |
| #include <linux/sched.h> /* HZ */ |
| #include <linux/mutex.h> |
| #include <linux/timekeeping.h> |
| |
| /*#include <asm/io.h>*/ |
| |
| MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); |
| MODULE_DESCRIPTION("Generic gameport layer"); |
| MODULE_LICENSE("GPL"); |
| |
| static bool use_ktime = true; |
| module_param(use_ktime, bool, 0400); |
| MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed"); |
| |
| /* |
| * gameport_mutex protects entire gameport subsystem and is taken |
| * every time gameport port or driver registrered or unregistered. |
| */ |
| static DEFINE_MUTEX(gameport_mutex); |
| |
| static LIST_HEAD(gameport_list); |
| |
| static struct bus_type gameport_bus; |
| |
| static void gameport_add_port(struct gameport *gameport); |
| static void gameport_attach_driver(struct gameport_driver *drv); |
| static void gameport_reconnect_port(struct gameport *gameport); |
| static void gameport_disconnect_port(struct gameport *gameport); |
| |
| #if defined(__i386__) |
| |
| #include <linux/i8253.h> |
| |
| #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) |
| #define GET_TIME(x) do { x = get_time_pit(); } while (0) |
| |
| static unsigned int get_time_pit(void) |
| { |
| unsigned long flags; |
| unsigned int count; |
| |
| raw_spin_lock_irqsave(&i8253_lock, flags); |
| outb_p(0x00, 0x43); |
| count = inb_p(0x40); |
| count |= inb_p(0x40) << 8; |
| raw_spin_unlock_irqrestore(&i8253_lock, flags); |
| |
| return count; |
| } |
| |
| #endif |
| |
| |
| |
| /* |
| * gameport_measure_speed() measures the gameport i/o speed. |
| */ |
| |
| static int gameport_measure_speed(struct gameport *gameport) |
| { |
| unsigned int i, t, tx; |
| u64 t1, t2, t3; |
| unsigned long flags; |
| |
| if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) |
| return 0; |
| |
| tx = ~0; |
| |
| for (i = 0; i < 50; i++) { |
| local_irq_save(flags); |
| t1 = ktime_get_ns(); |
| for (t = 0; t < 50; t++) |
| gameport_read(gameport); |
| t2 = ktime_get_ns(); |
| t3 = ktime_get_ns(); |
| local_irq_restore(flags); |
| udelay(i * 10); |
| t = (t2 - t1) - (t3 - t2); |
| if (t < tx) |
| tx = t; |
| } |
| |
| gameport_close(gameport); |
| t = 1000000 * 50; |
| if (tx) |
| t /= tx; |
| return t; |
| } |
| |
| static int old_gameport_measure_speed(struct gameport *gameport) |
| { |
| #if defined(__i386__) |
| |
| unsigned int i, t, t1, t2, t3, tx; |
| unsigned long flags; |
| |
| if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) |
| return 0; |
| |
| tx = 1 << 30; |
| |
| for(i = 0; i < 50; i++) { |
| local_irq_save(flags); |
| GET_TIME(t1); |
| for (t = 0; t < 50; t++) gameport_read(gameport); |
| GET_TIME(t2); |
| GET_TIME(t3); |
| local_irq_restore(flags); |
| udelay(i * 10); |
| if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; |
| } |
| |
| gameport_close(gameport); |
| return 59659 / (tx < 1 ? 1 : tx); |
| |
| #elif defined (__x86_64__) |
| |
| unsigned int i, t; |
| unsigned long tx, t1, t2, flags; |
| |
| if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) |
| return 0; |
| |
| tx = 1 << 30; |
| |
| for(i = 0; i < 50; i++) { |
| local_irq_save(flags); |
| t1 = rdtsc(); |
| for (t = 0; t < 50; t++) gameport_read(gameport); |
| t2 = rdtsc(); |
| local_irq_restore(flags); |
| udelay(i * 10); |
| if (t2 - t1 < tx) tx = t2 - t1; |
| } |
| |
| gameport_close(gameport); |
| return (this_cpu_read(cpu_info.loops_per_jiffy) * |
| (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); |
| |
| #else |
| |
| unsigned int j, t = 0; |
| |
| if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) |
| return 0; |
| |
| j = jiffies; while (j == jiffies); |
| j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } |
| |
| gameport_close(gameport); |
| return t * HZ / 1000; |
| |
| #endif |
| } |
| |
| void gameport_start_polling(struct gameport *gameport) |
| { |
| spin_lock(&gameport->timer_lock); |
| |
| if (!gameport->poll_cnt++) { |
| BUG_ON(!gameport->poll_handler); |
| BUG_ON(!gameport->poll_interval); |
| mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); |
| } |
| |
| spin_unlock(&gameport->timer_lock); |
| } |
| EXPORT_SYMBOL(gameport_start_polling); |
| |
| void gameport_stop_polling(struct gameport *gameport) |
| { |
| spin_lock(&gameport->timer_lock); |
| |
| if (!--gameport->poll_cnt) |
| del_timer(&gameport->poll_timer); |
| |
| spin_unlock(&gameport->timer_lock); |
| } |
| EXPORT_SYMBOL(gameport_stop_polling); |
| |
| static void gameport_run_poll_handler(struct timer_list *t) |
| { |
| struct gameport *gameport = from_timer(gameport, t, poll_timer); |
| |
| gameport->poll_handler(gameport); |
| if (gameport->poll_cnt) |
| mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); |
| } |
| |
| /* |
| * Basic gameport -> driver core mappings |
| */ |
| |
| static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) |
| { |
| int error; |
| |
| gameport->dev.driver = &drv->driver; |
| if (drv->connect(gameport, drv)) { |
| gameport->dev.driver = NULL; |
| return -ENODEV; |
| } |
| |
| error = device_bind_driver(&gameport->dev); |
| if (error) { |
| dev_warn(&gameport->dev, |
| "device_bind_driver() failed for %s (%s) and %s, error: %d\n", |
| gameport->phys, gameport->name, |
| drv->description, error); |
| drv->disconnect(gameport); |
| gameport->dev.driver = NULL; |
| return error; |
| } |
| |
| return 0; |
| } |
| |
| static void gameport_find_driver(struct gameport *gameport) |
| { |
| int error; |
| |
| error = device_attach(&gameport->dev); |
| if (error < 0) |
| dev_warn(&gameport->dev, |
| "device_attach() failed for %s (%s), error: %d\n", |
| gameport->phys, gameport->name, error); |
| } |
| |
| |
| /* |
| * Gameport event processing. |
| */ |
| |
| enum gameport_event_type { |
| GAMEPORT_REGISTER_PORT, |
| GAMEPORT_ATTACH_DRIVER, |
| }; |
| |
| struct gameport_event { |
| enum gameport_event_type type; |
| void *object; |
| struct module *owner; |
| struct list_head node; |
| }; |
| |
| static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ |
| static LIST_HEAD(gameport_event_list); |
| |
| static struct gameport_event *gameport_get_event(void) |
| { |
| struct gameport_event *event = NULL; |
| unsigned long flags; |
| |
| spin_lock_irqsave(&gameport_event_lock, flags); |
| |
| if (!list_empty(&gameport_event_list)) { |
| event = list_first_entry(&gameport_event_list, |
| struct gameport_event, node); |
| list_del_init(&event->node); |
| } |
| |
| spin_unlock_irqrestore(&gameport_event_lock, flags); |
| return event; |
| } |
| |
| static void gameport_free_event(struct gameport_event *event) |
| { |
| module_put(event->owner); |
| kfree(event); |
| } |
| |
| static void gameport_remove_duplicate_events(struct gameport_event *event) |
| { |
| struct gameport_event *e, *next; |
| unsigned long flags; |
| |
| spin_lock_irqsave(&gameport_event_lock, flags); |
| |
| list_for_each_entry_safe(e, next, &gameport_event_list, node) { |
| if (event->object == e->object) { |
| /* |
| * If this event is of different type we should not |
| * look further - we only suppress duplicate events |
| * that were sent back-to-back. |
| */ |
| if (event->type != e->type) |
| break; |
| |
| list_del_init(&e->node); |
| gameport_free_event(e); |
| } |
| } |
| |
| spin_unlock_irqrestore(&gameport_event_lock, flags); |
| } |
| |
| |
| static void gameport_handle_events(struct work_struct *work) |
| { |
| struct gameport_event *event; |
| |
| mutex_lock(&gameport_mutex); |
| |
| /* |
| * Note that we handle only one event here to give swsusp |
| * a chance to freeze kgameportd thread. Gameport events |
| * should be pretty rare so we are not concerned about |
| * taking performance hit. |
| */ |
| if ((event = gameport_get_event())) { |
| |
| switch (event->type) { |
| |
| case GAMEPORT_REGISTER_PORT: |
| gameport_add_port(event->object); |
| break; |
| |
| case GAMEPORT_ATTACH_DRIVER: |
| gameport_attach_driver(event->object); |
| break; |
| } |
| |
| gameport_remove_duplicate_events(event); |
| gameport_free_event(event); |
| } |
| |
| mutex_unlock(&gameport_mutex); |
| } |
| |
| static DECLARE_WORK(gameport_event_work, gameport_handle_events); |
| |
| static int gameport_queue_event(void *object, struct module *owner, |
| enum gameport_event_type event_type) |
| { |
| unsigned long flags; |
| struct gameport_event *event; |
| int retval = 0; |
| |
| spin_lock_irqsave(&gameport_event_lock, flags); |
| |
| /* |
| * Scan event list for the other events for the same gameport port, |
| * starting with the most recent one. If event is the same we |
| * do not need add new one. If event is of different type we |
| * need to add this event and should not look further because |
| * we need to preserve sequence of distinct events. |
| */ |
| list_for_each_entry_reverse(event, &gameport_event_list, node) { |
| if (event->object == object) { |
| if (event->type == event_type) |
| goto out; |
| break; |
| } |
| } |
| |
| event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC); |
| if (!event) { |
| pr_err("Not enough memory to queue event %d\n", event_type); |
| retval = -ENOMEM; |
| goto out; |
| } |
| |
| if (!try_module_get(owner)) { |
| pr_warn("Can't get module reference, dropping event %d\n", |
| event_type); |
| kfree(event); |
| retval = -EINVAL; |
| goto out; |
| } |
| |
| event->type = event_type; |
| event->object = object; |
| event->owner = owner; |
| |
| list_add_tail(&event->node, &gameport_event_list); |
| queue_work(system_long_wq, &gameport_event_work); |
| |
| out: |
| spin_unlock_irqrestore(&gameport_event_lock, flags); |
| return retval; |
| } |
| |
| /* |
| * Remove all events that have been submitted for a given object, |
| * be it a gameport port or a driver. |
| */ |
| static void gameport_remove_pending_events(void *object) |
| { |
| struct gameport_event *event, *next; |
| unsigned long flags; |
| |
| spin_lock_irqsave(&gameport_event_lock, flags); |
| |
| list_for_each_entry_safe(event, next, &gameport_event_list, node) { |
| if (event->object == object) { |
| list_del_init(&event->node); |
| gameport_free_event(event); |
| } |
| } |
| |
| spin_unlock_irqrestore(&gameport_event_lock, flags); |
| } |
| |
| /* |
| * Destroy child gameport port (if any) that has not been fully registered yet. |
| * |
| * Note that we rely on the fact that port can have only one child and therefore |
| * only one child registration request can be pending. Additionally, children |
| * are registered by driver's connect() handler so there can't be a grandchild |
| * pending registration together with a child. |
| */ |
| static struct gameport *gameport_get_pending_child(struct gameport *parent) |
| { |
| struct gameport_event *event; |
| struct gameport *gameport, *child = NULL; |
| unsigned long flags; |
| |
| spin_lock_irqsave(&gameport_event_lock, flags); |
| |
| list_for_each_entry(event, &gameport_event_list, node) { |
| if (event->type == GAMEPORT_REGISTER_PORT) { |
| gameport = event->object; |
| if (gameport->parent == parent) { |
| child = gameport; |
| break; |
| } |
| } |
| } |
| |
| spin_unlock_irqrestore(&gameport_event_lock, flags); |
| return child; |
| } |
| |
| /* |
| * Gameport port operations |
| */ |
| |
| static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf) |
| { |
| struct gameport *gameport = to_gameport_port(dev); |
| |
| return sprintf(buf, "%s\n", gameport->name); |
| } |
| static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL); |
| |
| static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) |
| { |
| struct gameport *gameport = to_gameport_port(dev); |
| struct device_driver *drv; |
| int error; |
| |
| error = mutex_lock_interruptible(&gameport_mutex); |
| if (error) |
| return error; |
| |
| if (!strncmp(buf, "none", count)) { |
| gameport_disconnect_port(gameport); |
| } else if (!strncmp(buf, "reconnect", count)) { |
| gameport_reconnect_port(gameport); |
| } else if (!strncmp(buf, "rescan", count)) { |
| gameport_disconnect_port(gameport); |
| gameport_find_driver(gameport); |
| } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { |
| gameport_disconnect_port(gameport); |
| error = gameport_bind_driver(gameport, to_gameport_driver(drv)); |
| } else { |
| error = -EINVAL; |
| } |
| |
| mutex_unlock(&gameport_mutex); |
| |
| return error ? error : count; |
| } |
| static DEVICE_ATTR_WO(drvctl); |
| |
| static struct attribute *gameport_device_attrs[] = { |
| &dev_attr_description.attr, |
| &dev_attr_drvctl.attr, |
| NULL, |
| }; |
| ATTRIBUTE_GROUPS(gameport_device); |
| |
| static void gameport_release_port(struct device *dev) |
| { |
| struct gameport *gameport = to_gameport_port(dev); |
| |
| kfree(gameport); |
| module_put(THIS_MODULE); |
| } |
| |
| void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) |
| { |
| va_list args; |
| |
| va_start(args, fmt); |
| vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); |
| va_end(args); |
| } |
| EXPORT_SYMBOL(gameport_set_phys); |
| |
| /* |
| * Prepare gameport port for registration. |
| */ |
| static void gameport_init_port(struct gameport *gameport) |
| { |
| static atomic_t gameport_no = ATOMIC_INIT(-1); |
| |
| __module_get(THIS_MODULE); |
| |
| mutex_init(&gameport->drv_mutex); |
| device_initialize(&gameport->dev); |
| dev_set_name(&gameport->dev, "gameport%lu", |
| (unsigned long)atomic_inc_return(&gameport_no)); |
| gameport->dev.bus = &gameport_bus; |
| gameport->dev.release = gameport_release_port; |
| if (gameport->parent) |
| gameport->dev.parent = &gameport->parent->dev; |
| |
| INIT_LIST_HEAD(&gameport->node); |
| spin_lock_init(&gameport->timer_lock); |
| timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0); |
| } |
| |
| /* |
| * Complete gameport port registration. |
| * Driver core will attempt to find appropriate driver for the port. |
| */ |
| static void gameport_add_port(struct gameport *gameport) |
| { |
| int error; |
| |
| if (gameport->parent) |
| gameport->parent->child = gameport; |
| |
| gameport->speed = use_ktime ? |
| gameport_measure_speed(gameport) : |
| old_gameport_measure_speed(gameport); |
| |
| list_add_tail(&gameport->node, &gameport_list); |
| |
| if (gameport->io) |
| dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n", |
| gameport->name, gameport->phys, gameport->io, gameport->speed); |
| else |
| dev_info(&gameport->dev, "%s is %s, speed %dkHz\n", |
| gameport->name, gameport->phys, gameport->speed); |
| |
| error = device_add(&gameport->dev); |
| if (error) |
| dev_err(&gameport->dev, |
| "device_add() failed for %s (%s), error: %d\n", |
| gameport->phys, gameport->name, error); |
| } |
| |
| /* |
| * gameport_destroy_port() completes deregistration process and removes |
| * port from the system |
| */ |
| static void gameport_destroy_port(struct gameport *gameport) |
| { |
| struct gameport *child; |
| |
| child = gameport_get_pending_child(gameport); |
| if (child) { |
| gameport_remove_pending_events(child); |
| put_device(&child->dev); |
| } |
| |
| if (gameport->parent) { |
| gameport->parent->child = NULL; |
| gameport->parent = NULL; |
| } |
| |
| if (device_is_registered(&gameport->dev)) |
| device_del(&gameport->dev); |
| |
| list_del_init(&gameport->node); |
| |
| gameport_remove_pending_events(gameport); |
| put_device(&gameport->dev); |
| } |
| |
| /* |
| * Reconnect gameport port and all its children (re-initialize attached devices) |
| */ |
| static void gameport_reconnect_port(struct gameport *gameport) |
| { |
| do { |
| if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { |
| gameport_disconnect_port(gameport); |
| gameport_find_driver(gameport); |
| /* Ok, old children are now gone, we are done */ |
| break; |
| } |
| gameport = gameport->child; |
| } while (gameport); |
| } |
| |
| /* |
| * gameport_disconnect_port() unbinds a port from its driver. As a side effect |
| * all child ports are unbound and destroyed. |
| */ |
| static void gameport_disconnect_port(struct gameport *gameport) |
| { |
| struct gameport *s, *parent; |
| |
| if (gameport->child) { |
| /* |
| * Children ports should be disconnected and destroyed |
| * first, staring with the leaf one, since we don't want |
| * to do recursion |
| */ |
| for (s = gameport; s->child; s = s->child) |
| /* empty */; |
| |
| do { |
| parent = s->parent; |
| |
| device_release_driver(&s->dev); |
| gameport_destroy_port(s); |
| } while ((s = parent) != gameport); |
| } |
| |
| /* |
| * Ok, no children left, now disconnect this port |
| */ |
| device_release_driver(&gameport->dev); |
| } |
| |
| /* |
| * Submits register request to kgameportd for subsequent execution. |
| * Note that port registration is always asynchronous. |
| */ |
| void __gameport_register_port(struct gameport *gameport, struct module *owner) |
| { |
| gameport_init_port(gameport); |
| gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); |
| } |
| EXPORT_SYMBOL(__gameport_register_port); |
| |
| /* |
| * Synchronously unregisters gameport port. |
| */ |
| void gameport_unregister_port(struct gameport *gameport) |
| { |
| mutex_lock(&gameport_mutex); |
| gameport_disconnect_port(gameport); |
| gameport_destroy_port(gameport); |
| mutex_unlock(&gameport_mutex); |
| } |
| EXPORT_SYMBOL(gameport_unregister_port); |
| |
| |
| /* |
| * Gameport driver operations |
| */ |
| |
| static ssize_t description_show(struct device_driver *drv, char *buf) |
| { |
| struct gameport_driver *driver = to_gameport_driver(drv); |
| return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); |
| } |
| static DRIVER_ATTR_RO(description); |
| |
| static struct attribute *gameport_driver_attrs[] = { |
| &driver_attr_description.attr, |
| NULL |
| }; |
| ATTRIBUTE_GROUPS(gameport_driver); |
| |
| static int gameport_driver_probe(struct device *dev) |
| { |
| struct gameport *gameport = to_gameport_port(dev); |
| struct gameport_driver *drv = to_gameport_driver(dev->driver); |
| |
| drv->connect(gameport, drv); |
| return gameport->drv ? 0 : -ENODEV; |
| } |
| |
| static int gameport_driver_remove(struct device *dev) |
| { |
| struct gameport *gameport = to_gameport_port(dev); |
| struct gameport_driver *drv = to_gameport_driver(dev->driver); |
| |
| drv->disconnect(gameport); |
| return 0; |
| } |
| |
| static void gameport_attach_driver(struct gameport_driver *drv) |
| { |
| int error; |
| |
| error = driver_attach(&drv->driver); |
| if (error) |
| pr_err("driver_attach() failed for %s, error: %d\n", |
| drv->driver.name, error); |
| } |
| |
| int __gameport_register_driver(struct gameport_driver *drv, struct module *owner, |
| const char *mod_name) |
| { |
| int error; |
| |
| drv->driver.bus = &gameport_bus; |
| drv->driver.owner = owner; |
| drv->driver.mod_name = mod_name; |
| |
| /* |
| * Temporarily disable automatic binding because probing |
| * takes long time and we are better off doing it in kgameportd |
| */ |
| drv->ignore = true; |
| |
| error = driver_register(&drv->driver); |
| if (error) { |
| pr_err("driver_register() failed for %s, error: %d\n", |
| drv->driver.name, error); |
| return error; |
| } |
| |
| /* |
| * Reset ignore flag and let kgameportd bind the driver to free ports |
| */ |
| drv->ignore = false; |
| error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER); |
| if (error) { |
| driver_unregister(&drv->driver); |
| return error; |
| } |
| |
| return 0; |
| } |
| EXPORT_SYMBOL(__gameport_register_driver); |
| |
| void gameport_unregister_driver(struct gameport_driver *drv) |
| { |
| struct gameport *gameport; |
| |
| mutex_lock(&gameport_mutex); |
| |
| drv->ignore = true; /* so gameport_find_driver ignores it */ |
| gameport_remove_pending_events(drv); |
| |
| start_over: |
| list_for_each_entry(gameport, &gameport_list, node) { |
| if (gameport->drv == drv) { |
| gameport_disconnect_port(gameport); |
| gameport_find_driver(gameport); |
| /* we could've deleted some ports, restart */ |
| goto start_over; |
| } |
| } |
| |
| driver_unregister(&drv->driver); |
| |
| mutex_unlock(&gameport_mutex); |
| } |
| EXPORT_SYMBOL(gameport_unregister_driver); |
| |
| static int gameport_bus_match(struct device *dev, struct device_driver *drv) |
| { |
| struct gameport_driver *gameport_drv = to_gameport_driver(drv); |
| |
| return !gameport_drv->ignore; |
| } |
| |
| static struct bus_type gameport_bus = { |
| .name = "gameport", |
| .dev_groups = gameport_device_groups, |
| .drv_groups = gameport_driver_groups, |
| .match = gameport_bus_match, |
| .probe = gameport_driver_probe, |
| .remove = gameport_driver_remove, |
| }; |
| |
| static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) |
| { |
| mutex_lock(&gameport->drv_mutex); |
| gameport->drv = drv; |
| mutex_unlock(&gameport->drv_mutex); |
| } |
| |
| int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) |
| { |
| if (gameport->open) { |
| if (gameport->open(gameport, mode)) { |
| return -1; |
| } |
| } else { |
| if (mode != GAMEPORT_MODE_RAW) |
| return -1; |
| } |
| |
| gameport_set_drv(gameport, drv); |
| return 0; |
| } |
| EXPORT_SYMBOL(gameport_open); |
| |
| void gameport_close(struct gameport *gameport) |
| { |
| del_timer_sync(&gameport->poll_timer); |
| gameport->poll_handler = NULL; |
| gameport->poll_interval = 0; |
| gameport_set_drv(gameport, NULL); |
| if (gameport->close) |
| gameport->close(gameport); |
| } |
| EXPORT_SYMBOL(gameport_close); |
| |
| static int __init gameport_init(void) |
| { |
| int error; |
| |
| error = bus_register(&gameport_bus); |
| if (error) { |
| pr_err("failed to register gameport bus, error: %d\n", error); |
| return error; |
| } |
| |
| |
| return 0; |
| } |
| |
| static void __exit gameport_exit(void) |
| { |
| bus_unregister(&gameport_bus); |
| |
| /* |
| * There should not be any outstanding events but work may |
| * still be scheduled so simply cancel it. |
| */ |
| cancel_work_sync(&gameport_event_work); |
| } |
| |
| subsys_initcall(gameport_init); |
| module_exit(gameport_exit); |