FB/SM501: ensure console suspended before saving state Move the console suspend to before we save the state of the framebuffer to ensure that it does not try and change the fb state again once we have copied it out. Signed-off-by: Ben Dooks <ben-linux@fluff.org> Cc: "Antonino A. Daplas" <adaplas@pol.net> Cc: Vincent Sanders <vince@simtec.co.uk> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
diff --git a/drivers/video/sm501fb.c b/drivers/video/sm501fb.c index 8c39e4d..e83dfba 100644 --- a/drivers/video/sm501fb.c +++ b/drivers/video/sm501fb.c
@@ -1698,6 +1698,15 @@ if (par->screen.size == 0) return 0; + /* blank the relevant interface to ensure unit power minimised */ + (par->ops.fb_blank)(FB_BLANK_POWERDOWN, fbi); + + /* tell console/fb driver we are suspending */ + + acquire_console_sem(); + fb_set_suspend(fbi, 1); + release_console_sem(); + /* backup copies in case chip is powered down over suspend */ par->store_fb = vmalloc(par->screen.size); @@ -1717,12 +1726,6 @@ memcpy_fromio(par->store_fb, par->screen.k_addr, par->screen.size); memcpy_fromio(par->store_cursor, par->cursor.k_addr, par->cursor.size); - /* blank the relevant interface to ensure unit power minimised */ - (par->ops.fb_blank)(FB_BLANK_POWERDOWN, fbi); - - acquire_console_sem(); - fb_set_suspend(fbi, 1); - release_console_sem(); return 0;