| /* | |
| * lib/bitmap.c | |
| * Helper functions for bitmap.h. | |
| * | |
| * This source code is licensed under the GNU General Public License, | |
| * Version 2. See the file COPYING for more details. | |
| */ | |
| #include <linux/module.h> | |
| #include <linux/ctype.h> | |
| #include <linux/errno.h> | |
| #include <linux/bitmap.h> | |
| #include <linux/bitops.h> | |
| #include <asm/uaccess.h> | |
| /* | |
| * bitmaps provide an array of bits, implemented using an an | |
| * array of unsigned longs. The number of valid bits in a | |
| * given bitmap does _not_ need to be an exact multiple of | |
| * BITS_PER_LONG. | |
| * | |
| * The possible unused bits in the last, partially used word | |
| * of a bitmap are 'don't care'. The implementation makes | |
| * no particular effort to keep them zero. It ensures that | |
| * their value will not affect the results of any operation. | |
| * The bitmap operations that return Boolean (bitmap_empty, | |
| * for example) or scalar (bitmap_weight, for example) results | |
| * carefully filter out these unused bits from impacting their | |
| * results. | |
| * | |
| * These operations actually hold to a slightly stronger rule: | |
| * if you don't input any bitmaps to these ops that have some | |
| * unused bits set, then they won't output any set unused bits | |
| * in output bitmaps. | |
| * | |
| * The byte ordering of bitmaps is more natural on little | |
| * endian architectures. See the big-endian headers | |
| * include/asm-ppc64/bitops.h and include/asm-s390/bitops.h | |
| * for the best explanations of this ordering. | |
| */ | |
| int __bitmap_empty(const unsigned long *bitmap, int bits) | |
| { | |
| int k, lim = bits/BITS_PER_LONG; | |
| for (k = 0; k < lim; ++k) | |
| if (bitmap[k]) | |
| return 0; | |
| if (bits % BITS_PER_LONG) | |
| if (bitmap[k] & BITMAP_LAST_WORD_MASK(bits)) | |
| return 0; | |
| return 1; | |
| } | |
| EXPORT_SYMBOL(__bitmap_empty); | |
| int __bitmap_full(const unsigned long *bitmap, int bits) | |
| { | |
| int k, lim = bits/BITS_PER_LONG; | |
| for (k = 0; k < lim; ++k) | |
| if (~bitmap[k]) | |
| return 0; | |
| if (bits % BITS_PER_LONG) | |
| if (~bitmap[k] & BITMAP_LAST_WORD_MASK(bits)) | |
| return 0; | |
| return 1; | |
| } | |
| EXPORT_SYMBOL(__bitmap_full); | |
| int __bitmap_equal(const unsigned long *bitmap1, | |
| const unsigned long *bitmap2, int bits) | |
| { | |
| int k, lim = bits/BITS_PER_LONG; | |
| for (k = 0; k < lim; ++k) | |
| if (bitmap1[k] != bitmap2[k]) | |
| return 0; | |
| if (bits % BITS_PER_LONG) | |
| if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) | |
| return 0; | |
| return 1; | |
| } | |
| EXPORT_SYMBOL(__bitmap_equal); | |
| void __bitmap_complement(unsigned long *dst, const unsigned long *src, int bits) | |
| { | |
| int k, lim = bits/BITS_PER_LONG; | |
| for (k = 0; k < lim; ++k) | |
| dst[k] = ~src[k]; | |
| if (bits % BITS_PER_LONG) | |
| dst[k] = ~src[k] & BITMAP_LAST_WORD_MASK(bits); | |
| } | |
| EXPORT_SYMBOL(__bitmap_complement); | |
| /* | |
| * __bitmap_shift_right - logical right shift of the bits in a bitmap | |
| * @dst - destination bitmap | |
| * @src - source bitmap | |
| * @nbits - shift by this many bits | |
| * @bits - bitmap size, in bits | |
| * | |
| * Shifting right (dividing) means moving bits in the MS -> LS bit | |
| * direction. Zeros are fed into the vacated MS positions and the | |
| * LS bits shifted off the bottom are lost. | |
| */ | |
| void __bitmap_shift_right(unsigned long *dst, | |
| const unsigned long *src, int shift, int bits) | |
| { | |
| int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG; | |
| int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG; | |
| unsigned long mask = (1UL << left) - 1; | |
| for (k = 0; off + k < lim; ++k) { | |
| unsigned long upper, lower; | |
| /* | |
| * If shift is not word aligned, take lower rem bits of | |
| * word above and make them the top rem bits of result. | |
| */ | |
| if (!rem || off + k + 1 >= lim) | |
| upper = 0; | |
| else { | |
| upper = src[off + k + 1]; | |
| if (off + k + 1 == lim - 1 && left) | |
| upper &= mask; | |
| } | |
| lower = src[off + k]; | |
| if (left && off + k == lim - 1) | |
| lower &= mask; | |
| dst[k] = upper << (BITS_PER_LONG - rem) | lower >> rem; | |
| if (left && k == lim - 1) | |
| dst[k] &= mask; | |
| } | |
| if (off) | |
| memset(&dst[lim - off], 0, off*sizeof(unsigned long)); | |
| } | |
| EXPORT_SYMBOL(__bitmap_shift_right); | |
| /* | |
| * __bitmap_shift_left - logical left shift of the bits in a bitmap | |
| * @dst - destination bitmap | |
| * @src - source bitmap | |
| * @nbits - shift by this many bits | |
| * @bits - bitmap size, in bits | |
| * | |
| * Shifting left (multiplying) means moving bits in the LS -> MS | |
| * direction. Zeros are fed into the vacated LS bit positions | |
| * and those MS bits shifted off the top are lost. | |
| */ | |
| void __bitmap_shift_left(unsigned long *dst, | |
| const unsigned long *src, int shift, int bits) | |
| { | |
| int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG; | |
| int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG; | |
| for (k = lim - off - 1; k >= 0; --k) { | |
| unsigned long upper, lower; | |
| /* | |
| * If shift is not word aligned, take upper rem bits of | |
| * word below and make them the bottom rem bits of result. | |
| */ | |
| if (rem && k > 0) | |
| lower = src[k - 1]; | |
| else | |
| lower = 0; | |
| upper = src[k]; | |
| if (left && k == lim - 1) | |
| upper &= (1UL << left) - 1; | |
| dst[k + off] = lower >> (BITS_PER_LONG - rem) | upper << rem; | |
| if (left && k + off == lim - 1) | |
| dst[k + off] &= (1UL << left) - 1; | |
| } | |
| if (off) | |
| memset(dst, 0, off*sizeof(unsigned long)); | |
| } | |
| EXPORT_SYMBOL(__bitmap_shift_left); | |
| void __bitmap_and(unsigned long *dst, const unsigned long *bitmap1, | |
| const unsigned long *bitmap2, int bits) | |
| { | |
| int k; | |
| int nr = BITS_TO_LONGS(bits); | |
| for (k = 0; k < nr; k++) | |
| dst[k] = bitmap1[k] & bitmap2[k]; | |
| } | |
| EXPORT_SYMBOL(__bitmap_and); | |
| void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1, | |
| const unsigned long *bitmap2, int bits) | |
| { | |
| int k; | |
| int nr = BITS_TO_LONGS(bits); | |
| for (k = 0; k < nr; k++) | |
| dst[k] = bitmap1[k] | bitmap2[k]; | |
| } | |
| EXPORT_SYMBOL(__bitmap_or); | |
| void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1, | |
| const unsigned long *bitmap2, int bits) | |
| { | |
| int k; | |
| int nr = BITS_TO_LONGS(bits); | |
| for (k = 0; k < nr; k++) | |
| dst[k] = bitmap1[k] ^ bitmap2[k]; | |
| } | |
| EXPORT_SYMBOL(__bitmap_xor); | |
| void __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1, | |
| const unsigned long *bitmap2, int bits) | |
| { | |
| int k; | |
| int nr = BITS_TO_LONGS(bits); | |
| for (k = 0; k < nr; k++) | |
| dst[k] = bitmap1[k] & ~bitmap2[k]; | |
| } | |
| EXPORT_SYMBOL(__bitmap_andnot); | |
| int __bitmap_intersects(const unsigned long *bitmap1, | |
| const unsigned long *bitmap2, int bits) | |
| { | |
| int k, lim = bits/BITS_PER_LONG; | |
| for (k = 0; k < lim; ++k) | |
| if (bitmap1[k] & bitmap2[k]) | |
| return 1; | |
| if (bits % BITS_PER_LONG) | |
| if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) | |
| return 1; | |
| return 0; | |
| } | |
| EXPORT_SYMBOL(__bitmap_intersects); | |
| int __bitmap_subset(const unsigned long *bitmap1, | |
| const unsigned long *bitmap2, int bits) | |
| { | |
| int k, lim = bits/BITS_PER_LONG; | |
| for (k = 0; k < lim; ++k) | |
| if (bitmap1[k] & ~bitmap2[k]) | |
| return 0; | |
| if (bits % BITS_PER_LONG) | |
| if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) | |
| return 0; | |
| return 1; | |
| } | |
| EXPORT_SYMBOL(__bitmap_subset); | |
| #if BITS_PER_LONG == 32 | |
| int __bitmap_weight(const unsigned long *bitmap, int bits) | |
| { | |
| int k, w = 0, lim = bits/BITS_PER_LONG; | |
| for (k = 0; k < lim; k++) | |
| w += hweight32(bitmap[k]); | |
| if (bits % BITS_PER_LONG) | |
| w += hweight32(bitmap[k] & BITMAP_LAST_WORD_MASK(bits)); | |
| return w; | |
| } | |
| #else | |
| int __bitmap_weight(const unsigned long *bitmap, int bits) | |
| { | |
| int k, w = 0, lim = bits/BITS_PER_LONG; | |
| for (k = 0; k < lim; k++) | |
| w += hweight64(bitmap[k]); | |
| if (bits % BITS_PER_LONG) | |
| w += hweight64(bitmap[k] & BITMAP_LAST_WORD_MASK(bits)); | |
| return w; | |
| } | |
| #endif | |
| EXPORT_SYMBOL(__bitmap_weight); | |
| /* | |
| * Bitmap printing & parsing functions: first version by Bill Irwin, | |
| * second version by Paul Jackson, third by Joe Korty. | |
| */ | |
| #define CHUNKSZ 32 | |
| #define nbits_to_hold_value(val) fls(val) | |
| #define unhex(c) (isdigit(c) ? (c - '0') : (toupper(c) - 'A' + 10)) | |
| #define BASEDEC 10 /* fancier cpuset lists input in decimal */ | |
| /** | |
| * bitmap_scnprintf - convert bitmap to an ASCII hex string. | |
| * @buf: byte buffer into which string is placed | |
| * @buflen: reserved size of @buf, in bytes | |
| * @maskp: pointer to bitmap to convert | |
| * @nmaskbits: size of bitmap, in bits | |
| * | |
| * Exactly @nmaskbits bits are displayed. Hex digits are grouped into | |
| * comma-separated sets of eight digits per set. | |
| */ | |
| int bitmap_scnprintf(char *buf, unsigned int buflen, | |
| const unsigned long *maskp, int nmaskbits) | |
| { | |
| int i, word, bit, len = 0; | |
| unsigned long val; | |
| const char *sep = ""; | |
| int chunksz; | |
| u32 chunkmask; | |
| chunksz = nmaskbits & (CHUNKSZ - 1); | |
| if (chunksz == 0) | |
| chunksz = CHUNKSZ; | |
| i = ALIGN(nmaskbits, CHUNKSZ) - CHUNKSZ; | |
| for (; i >= 0; i -= CHUNKSZ) { | |
| chunkmask = ((1ULL << chunksz) - 1); | |
| word = i / BITS_PER_LONG; | |
| bit = i % BITS_PER_LONG; | |
| val = (maskp[word] >> bit) & chunkmask; | |
| len += scnprintf(buf+len, buflen-len, "%s%0*lx", sep, | |
| (chunksz+3)/4, val); | |
| chunksz = CHUNKSZ; | |
| sep = ","; | |
| } | |
| return len; | |
| } | |
| EXPORT_SYMBOL(bitmap_scnprintf); | |
| /** | |
| * bitmap_parse - convert an ASCII hex string into a bitmap. | |
| * @buf: pointer to buffer in user space containing string. | |
| * @buflen: buffer size in bytes. If string is smaller than this | |
| * then it must be terminated with a \0. | |
| * @maskp: pointer to bitmap array that will contain result. | |
| * @nmaskbits: size of bitmap, in bits. | |
| * | |
| * Commas group hex digits into chunks. Each chunk defines exactly 32 | |
| * bits of the resultant bitmask. No chunk may specify a value larger | |
| * than 32 bits (-EOVERFLOW), and if a chunk specifies a smaller value | |
| * then leading 0-bits are prepended. -EINVAL is returned for illegal | |
| * characters and for grouping errors such as "1,,5", ",44", "," and "". | |
| * Leading and trailing whitespace accepted, but not embedded whitespace. | |
| */ | |
| int bitmap_parse(const char __user *ubuf, unsigned int ubuflen, | |
| unsigned long *maskp, int nmaskbits) | |
| { | |
| int c, old_c, totaldigits, ndigits, nchunks, nbits; | |
| u32 chunk; | |
| bitmap_zero(maskp, nmaskbits); | |
| nchunks = nbits = totaldigits = c = 0; | |
| do { | |
| chunk = ndigits = 0; | |
| /* Get the next chunk of the bitmap */ | |
| while (ubuflen) { | |
| old_c = c; | |
| if (get_user(c, ubuf++)) | |
| return -EFAULT; | |
| ubuflen--; | |
| if (isspace(c)) | |
| continue; | |
| /* | |
| * If the last character was a space and the current | |
| * character isn't '\0', we've got embedded whitespace. | |
| * This is a no-no, so throw an error. | |
| */ | |
| if (totaldigits && c && isspace(old_c)) | |
| return -EINVAL; | |
| /* A '\0' or a ',' signal the end of the chunk */ | |
| if (c == '\0' || c == ',') | |
| break; | |
| if (!isxdigit(c)) | |
| return -EINVAL; | |
| /* | |
| * Make sure there are at least 4 free bits in 'chunk'. | |
| * If not, this hexdigit will overflow 'chunk', so | |
| * throw an error. | |
| */ | |
| if (chunk & ~((1UL << (CHUNKSZ - 4)) - 1)) | |
| return -EOVERFLOW; | |
| chunk = (chunk << 4) | unhex(c); | |
| ndigits++; totaldigits++; | |
| } | |
| if (ndigits == 0) | |
| return -EINVAL; | |
| if (nchunks == 0 && chunk == 0) | |
| continue; | |
| __bitmap_shift_left(maskp, maskp, CHUNKSZ, nmaskbits); | |
| *maskp |= chunk; | |
| nchunks++; | |
| nbits += (nchunks == 1) ? nbits_to_hold_value(chunk) : CHUNKSZ; | |
| if (nbits > nmaskbits) | |
| return -EOVERFLOW; | |
| } while (ubuflen && c == ','); | |
| return 0; | |
| } | |
| EXPORT_SYMBOL(bitmap_parse); | |
| /* | |
| * bscnl_emit(buf, buflen, rbot, rtop, bp) | |
| * | |
| * Helper routine for bitmap_scnlistprintf(). Write decimal number | |
| * or range to buf, suppressing output past buf+buflen, with optional | |
| * comma-prefix. Return len of what would be written to buf, if it | |
| * all fit. | |
| */ | |
| static inline int bscnl_emit(char *buf, int buflen, int rbot, int rtop, int len) | |
| { | |
| if (len > 0) | |
| len += scnprintf(buf + len, buflen - len, ","); | |
| if (rbot == rtop) | |
| len += scnprintf(buf + len, buflen - len, "%d", rbot); | |
| else | |
| len += scnprintf(buf + len, buflen - len, "%d-%d", rbot, rtop); | |
| return len; | |
| } | |
| /** | |
| * bitmap_scnlistprintf - convert bitmap to list format ASCII string | |
| * @buf: byte buffer into which string is placed | |
| * @buflen: reserved size of @buf, in bytes | |
| * @maskp: pointer to bitmap to convert | |
| * @nmaskbits: size of bitmap, in bits | |
| * | |
| * Output format is a comma-separated list of decimal numbers and | |
| * ranges. Consecutively set bits are shown as two hyphen-separated | |
| * decimal numbers, the smallest and largest bit numbers set in | |
| * the range. Output format is compatible with the format | |
| * accepted as input by bitmap_parselist(). | |
| * | |
| * The return value is the number of characters which would be | |
| * generated for the given input, excluding the trailing '\0', as | |
| * per ISO C99. | |
| */ | |
| int bitmap_scnlistprintf(char *buf, unsigned int buflen, | |
| const unsigned long *maskp, int nmaskbits) | |
| { | |
| int len = 0; | |
| /* current bit is 'cur', most recently seen range is [rbot, rtop] */ | |
| int cur, rbot, rtop; | |
| rbot = cur = find_first_bit(maskp, nmaskbits); | |
| while (cur < nmaskbits) { | |
| rtop = cur; | |
| cur = find_next_bit(maskp, nmaskbits, cur+1); | |
| if (cur >= nmaskbits || cur > rtop + 1) { | |
| len = bscnl_emit(buf, buflen, rbot, rtop, len); | |
| rbot = cur; | |
| } | |
| } | |
| return len; | |
| } | |
| EXPORT_SYMBOL(bitmap_scnlistprintf); | |
| /** | |
| * bitmap_parselist - convert list format ASCII string to bitmap | |
| * @buf: read nul-terminated user string from this buffer | |
| * @mask: write resulting mask here | |
| * @nmaskbits: number of bits in mask to be written | |
| * | |
| * Input format is a comma-separated list of decimal numbers and | |
| * ranges. Consecutively set bits are shown as two hyphen-separated | |
| * decimal numbers, the smallest and largest bit numbers set in | |
| * the range. | |
| * | |
| * Returns 0 on success, -errno on invalid input strings: | |
| * -EINVAL: second number in range smaller than first | |
| * -EINVAL: invalid character in string | |
| * -ERANGE: bit number specified too large for mask | |
| */ | |
| int bitmap_parselist(const char *bp, unsigned long *maskp, int nmaskbits) | |
| { | |
| unsigned a, b; | |
| bitmap_zero(maskp, nmaskbits); | |
| do { | |
| if (!isdigit(*bp)) | |
| return -EINVAL; | |
| b = a = simple_strtoul(bp, (char **)&bp, BASEDEC); | |
| if (*bp == '-') { | |
| bp++; | |
| if (!isdigit(*bp)) | |
| return -EINVAL; | |
| b = simple_strtoul(bp, (char **)&bp, BASEDEC); | |
| } | |
| if (!(a <= b)) | |
| return -EINVAL; | |
| if (b >= nmaskbits) | |
| return -ERANGE; | |
| while (a <= b) { | |
| set_bit(a, maskp); | |
| a++; | |
| } | |
| if (*bp == ',') | |
| bp++; | |
| } while (*bp != '\0' && *bp != '\n'); | |
| return 0; | |
| } | |
| EXPORT_SYMBOL(bitmap_parselist); | |
| /* | |
| * bitmap_pos_to_ord(buf, pos, bits) | |
| * @buf: pointer to a bitmap | |
| * @pos: a bit position in @buf (0 <= @pos < @bits) | |
| * @bits: number of valid bit positions in @buf | |
| * | |
| * Map the bit at position @pos in @buf (of length @bits) to the | |
| * ordinal of which set bit it is. If it is not set or if @pos | |
| * is not a valid bit position, map to zero (0). | |
| * | |
| * If for example, just bits 4 through 7 are set in @buf, then @pos | |
| * values 4 through 7 will get mapped to 0 through 3, respectively, | |
| * and other @pos values will get mapped to 0. When @pos value 7 | |
| * gets mapped to (returns) @ord value 3 in this example, that means | |
| * that bit 7 is the 3rd (starting with 0th) set bit in @buf. | |
| * | |
| * The bit positions 0 through @bits are valid positions in @buf. | |
| */ | |
| static int bitmap_pos_to_ord(const unsigned long *buf, int pos, int bits) | |
| { | |
| int ord = 0; | |
| if (pos >= 0 && pos < bits) { | |
| int i; | |
| for (i = find_first_bit(buf, bits); | |
| i < pos; | |
| i = find_next_bit(buf, bits, i + 1)) | |
| ord++; | |
| if (i > pos) | |
| ord = 0; | |
| } | |
| return ord; | |
| } | |
| /** | |
| * bitmap_ord_to_pos(buf, ord, bits) | |
| * @buf: pointer to bitmap | |
| * @ord: ordinal bit position (n-th set bit, n >= 0) | |
| * @bits: number of valid bit positions in @buf | |
| * | |
| * Map the ordinal offset of bit @ord in @buf to its position in @buf. | |
| * If @ord is not the ordinal offset of a set bit in @buf, map to zero (0). | |
| * | |
| * If for example, just bits 4 through 7 are set in @buf, then @ord | |
| * values 0 through 3 will get mapped to 4 through 7, respectively, | |
| * and all other @ord valuds will get mapped to 0. When @ord value 3 | |
| * gets mapped to (returns) @pos value 7 in this example, that means | |
| * that the 3rd set bit (starting with 0th) is at position 7 in @buf. | |
| * | |
| * The bit positions 0 through @bits are valid positions in @buf. | |
| */ | |
| static int bitmap_ord_to_pos(const unsigned long *buf, int ord, int bits) | |
| { | |
| int pos = 0; | |
| if (ord >= 0 && ord < bits) { | |
| int i; | |
| for (i = find_first_bit(buf, bits); | |
| i < bits && ord > 0; | |
| i = find_next_bit(buf, bits, i + 1)) | |
| ord--; | |
| if (i < bits && ord == 0) | |
| pos = i; | |
| } | |
| return pos; | |
| } | |
| /** | |
| * bitmap_remap - Apply map defined by a pair of bitmaps to another bitmap | |
| * @src: subset to be remapped | |
| * @dst: remapped result | |
| * @old: defines domain of map | |
| * @new: defines range of map | |
| * @bits: number of bits in each of these bitmaps | |
| * | |
| * Let @old and @new define a mapping of bit positions, such that | |
| * whatever position is held by the n-th set bit in @old is mapped | |
| * to the n-th set bit in @new. In the more general case, allowing | |
| * for the possibility that the weight 'w' of @new is less than the | |
| * weight of @old, map the position of the n-th set bit in @old to | |
| * the position of the m-th set bit in @new, where m == n % w. | |
| * | |
| * If either of the @old and @new bitmaps are empty, or if@src and @dst | |
| * point to the same location, then this routine does nothing. | |
| * | |
| * The positions of unset bits in @old are mapped to the position of | |
| * the first set bit in @new. | |
| * | |
| * Apply the above specified mapping to @src, placing the result in | |
| * @dst, clearing any bits previously set in @dst. | |
| * | |
| * The resulting value of @dst will have either the same weight as | |
| * @src, or less weight in the general case that the mapping wasn't | |
| * injective due to the weight of @new being less than that of @old. | |
| * The resulting value of @dst will never have greater weight than | |
| * that of @src, except perhaps in the case that one of the above | |
| * conditions was not met and this routine just returned. | |
| * | |
| * For example, lets say that @old has bits 4 through 7 set, and | |
| * @new has bits 12 through 15 set. This defines the mapping of bit | |
| * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other | |
| * bit positions to 12 (the first set bit in @new. So if say @src | |
| * comes into this routine with bits 1, 5 and 7 set, then @dst should | |
| * leave with bits 12, 13 and 15 set. | |
| */ | |
| void bitmap_remap(unsigned long *dst, const unsigned long *src, | |
| const unsigned long *old, const unsigned long *new, | |
| int bits) | |
| { | |
| int s; | |
| if (bitmap_weight(old, bits) == 0) | |
| return; | |
| if (bitmap_weight(new, bits) == 0) | |
| return; | |
| if (dst == src) /* following doesn't handle inplace remaps */ | |
| return; | |
| bitmap_zero(dst, bits); | |
| for (s = find_first_bit(src, bits); | |
| s < bits; | |
| s = find_next_bit(src, bits, s + 1)) { | |
| int x = bitmap_pos_to_ord(old, s, bits); | |
| int y = bitmap_ord_to_pos(new, x, bits); | |
| set_bit(y, dst); | |
| } | |
| } | |
| EXPORT_SYMBOL(bitmap_remap); | |
| /** | |
| * bitmap_bitremap - Apply map defined by a pair of bitmaps to a single bit | |
| * @oldbit - bit position to be mapped | |
| * @old: defines domain of map | |
| * @new: defines range of map | |
| * @bits: number of bits in each of these bitmaps | |
| * | |
| * Let @old and @new define a mapping of bit positions, such that | |
| * whatever position is held by the n-th set bit in @old is mapped | |
| * to the n-th set bit in @new. In the more general case, allowing | |
| * for the possibility that the weight 'w' of @new is less than the | |
| * weight of @old, map the position of the n-th set bit in @old to | |
| * the position of the m-th set bit in @new, where m == n % w. | |
| * | |
| * The positions of unset bits in @old are mapped to the position of | |
| * the first set bit in @new. | |
| * | |
| * Apply the above specified mapping to bit position @oldbit, returning | |
| * the new bit position. | |
| * | |
| * For example, lets say that @old has bits 4 through 7 set, and | |
| * @new has bits 12 through 15 set. This defines the mapping of bit | |
| * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other | |
| * bit positions to 12 (the first set bit in @new. So if say @oldbit | |
| * is 5, then this routine returns 13. | |
| */ | |
| int bitmap_bitremap(int oldbit, const unsigned long *old, | |
| const unsigned long *new, int bits) | |
| { | |
| int x = bitmap_pos_to_ord(old, oldbit, bits); | |
| return bitmap_ord_to_pos(new, x, bits); | |
| } | |
| EXPORT_SYMBOL(bitmap_bitremap); | |
| /** | |
| * bitmap_find_free_region - find a contiguous aligned mem region | |
| * @bitmap: an array of unsigned longs corresponding to the bitmap | |
| * @bits: number of bits in the bitmap | |
| * @order: region size to find (size is actually 1<<order) | |
| * | |
| * This is used to allocate a memory region from a bitmap. The idea is | |
| * that the region has to be 1<<order sized and 1<<order aligned (this | |
| * makes the search algorithm much faster). | |
| * | |
| * The region is marked as set bits in the bitmap if a free one is | |
| * found. | |
| * | |
| * Returns either beginning of region or negative error | |
| */ | |
| int bitmap_find_free_region(unsigned long *bitmap, int bits, int order) | |
| { | |
| unsigned long mask; | |
| int pages = 1 << order; | |
| int i; | |
| if(pages > BITS_PER_LONG) | |
| return -EINVAL; | |
| /* make a mask of the order */ | |
| mask = (1ul << (pages - 1)); | |
| mask += mask - 1; | |
| /* run up the bitmap pages bits at a time */ | |
| for (i = 0; i < bits; i += pages) { | |
| int index = i/BITS_PER_LONG; | |
| int offset = i - (index * BITS_PER_LONG); | |
| if((bitmap[index] & (mask << offset)) == 0) { | |
| /* set region in bimap */ | |
| bitmap[index] |= (mask << offset); | |
| return i; | |
| } | |
| } | |
| return -ENOMEM; | |
| } | |
| EXPORT_SYMBOL(bitmap_find_free_region); | |
| /** | |
| * bitmap_release_region - release allocated bitmap region | |
| * @bitmap: a pointer to the bitmap | |
| * @pos: the beginning of the region | |
| * @order: the order of the bits to release (number is 1<<order) | |
| * | |
| * This is the complement to __bitmap_find_free_region and releases | |
| * the found region (by clearing it in the bitmap). | |
| */ | |
| void bitmap_release_region(unsigned long *bitmap, int pos, int order) | |
| { | |
| int pages = 1 << order; | |
| unsigned long mask = (1ul << (pages - 1)); | |
| int index = pos/BITS_PER_LONG; | |
| int offset = pos - (index * BITS_PER_LONG); | |
| mask += mask - 1; | |
| bitmap[index] &= ~(mask << offset); | |
| } | |
| EXPORT_SYMBOL(bitmap_release_region); | |
| int bitmap_allocate_region(unsigned long *bitmap, int pos, int order) | |
| { | |
| int pages = 1 << order; | |
| unsigned long mask = (1ul << (pages - 1)); | |
| int index = pos/BITS_PER_LONG; | |
| int offset = pos - (index * BITS_PER_LONG); | |
| /* We don't do regions of pages > BITS_PER_LONG. The | |
| * algorithm would be a simple look for multiple zeros in the | |
| * array, but there's no driver today that needs this. If you | |
| * trip this BUG(), you get to code it... */ | |
| BUG_ON(pages > BITS_PER_LONG); | |
| mask += mask - 1; | |
| if (bitmap[index] & (mask << offset)) | |
| return -EBUSY; | |
| bitmap[index] |= (mask << offset); | |
| return 0; | |
| } | |
| EXPORT_SYMBOL(bitmap_allocate_region); |