| /* | |
| * Copyright (C) 2016 Facebook | |
| * Copyright (C) 2013-2014 Jens Axboe | |
| * | |
| * This program is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU General Public | |
| * License v2 as published by the Free Software Foundation. | |
| * | |
| * This program is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU General Public License | |
| * along with this program. If not, see <https://www.gnu.org/licenses/>. | |
| */ | |
| #include <linux/sched.h> | |
| #include <linux/random.h> | |
| #include <linux/sbitmap.h> | |
| #include <linux/seq_file.h> | |
| int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, | |
| gfp_t flags, int node) | |
| { | |
| unsigned int bits_per_word; | |
| unsigned int i; | |
| if (shift < 0) { | |
| shift = ilog2(BITS_PER_LONG); | |
| /* | |
| * If the bitmap is small, shrink the number of bits per word so | |
| * we spread over a few cachelines, at least. If less than 4 | |
| * bits, just forget about it, it's not going to work optimally | |
| * anyway. | |
| */ | |
| if (depth >= 4) { | |
| while ((4U << shift) > depth) | |
| shift--; | |
| } | |
| } | |
| bits_per_word = 1U << shift; | |
| if (bits_per_word > BITS_PER_LONG) | |
| return -EINVAL; | |
| sb->shift = shift; | |
| sb->depth = depth; | |
| sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word); | |
| if (depth == 0) { | |
| sb->map = NULL; | |
| return 0; | |
| } | |
| sb->map = kcalloc_node(sb->map_nr, sizeof(*sb->map), flags, node); | |
| if (!sb->map) | |
| return -ENOMEM; | |
| for (i = 0; i < sb->map_nr; i++) { | |
| sb->map[i].depth = min(depth, bits_per_word); | |
| depth -= sb->map[i].depth; | |
| } | |
| return 0; | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_init_node); | |
| void sbitmap_resize(struct sbitmap *sb, unsigned int depth) | |
| { | |
| unsigned int bits_per_word = 1U << sb->shift; | |
| unsigned int i; | |
| sb->depth = depth; | |
| sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word); | |
| for (i = 0; i < sb->map_nr; i++) { | |
| sb->map[i].depth = min(depth, bits_per_word); | |
| depth -= sb->map[i].depth; | |
| } | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_resize); | |
| static int __sbitmap_get_word(unsigned long *word, unsigned long depth, | |
| unsigned int hint, bool wrap) | |
| { | |
| unsigned int orig_hint = hint; | |
| int nr; | |
| while (1) { | |
| nr = find_next_zero_bit(word, depth, hint); | |
| if (unlikely(nr >= depth)) { | |
| /* | |
| * We started with an offset, and we didn't reset the | |
| * offset to 0 in a failure case, so start from 0 to | |
| * exhaust the map. | |
| */ | |
| if (orig_hint && hint && wrap) { | |
| hint = orig_hint = 0; | |
| continue; | |
| } | |
| return -1; | |
| } | |
| if (!test_and_set_bit_lock(nr, word)) | |
| break; | |
| hint = nr + 1; | |
| if (hint >= depth - 1) | |
| hint = 0; | |
| } | |
| return nr; | |
| } | |
| int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin) | |
| { | |
| unsigned int i, index; | |
| int nr = -1; | |
| index = SB_NR_TO_INDEX(sb, alloc_hint); | |
| for (i = 0; i < sb->map_nr; i++) { | |
| nr = __sbitmap_get_word(&sb->map[index].word, | |
| sb->map[index].depth, | |
| SB_NR_TO_BIT(sb, alloc_hint), | |
| !round_robin); | |
| if (nr != -1) { | |
| nr += index << sb->shift; | |
| break; | |
| } | |
| /* Jump to next index. */ | |
| index++; | |
| alloc_hint = index << sb->shift; | |
| if (index >= sb->map_nr) { | |
| index = 0; | |
| alloc_hint = 0; | |
| } | |
| } | |
| return nr; | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_get); | |
| int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint, | |
| unsigned long shallow_depth) | |
| { | |
| unsigned int i, index; | |
| int nr = -1; | |
| index = SB_NR_TO_INDEX(sb, alloc_hint); | |
| for (i = 0; i < sb->map_nr; i++) { | |
| nr = __sbitmap_get_word(&sb->map[index].word, | |
| min(sb->map[index].depth, shallow_depth), | |
| SB_NR_TO_BIT(sb, alloc_hint), true); | |
| if (nr != -1) { | |
| nr += index << sb->shift; | |
| break; | |
| } | |
| /* Jump to next index. */ | |
| index++; | |
| alloc_hint = index << sb->shift; | |
| if (index >= sb->map_nr) { | |
| index = 0; | |
| alloc_hint = 0; | |
| } | |
| } | |
| return nr; | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_get_shallow); | |
| bool sbitmap_any_bit_set(const struct sbitmap *sb) | |
| { | |
| unsigned int i; | |
| for (i = 0; i < sb->map_nr; i++) { | |
| if (sb->map[i].word) | |
| return true; | |
| } | |
| return false; | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_any_bit_set); | |
| bool sbitmap_any_bit_clear(const struct sbitmap *sb) | |
| { | |
| unsigned int i; | |
| for (i = 0; i < sb->map_nr; i++) { | |
| const struct sbitmap_word *word = &sb->map[i]; | |
| unsigned long ret; | |
| ret = find_first_zero_bit(&word->word, word->depth); | |
| if (ret < word->depth) | |
| return true; | |
| } | |
| return false; | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear); | |
| unsigned int sbitmap_weight(const struct sbitmap *sb) | |
| { | |
| unsigned int i, weight = 0; | |
| for (i = 0; i < sb->map_nr; i++) { | |
| const struct sbitmap_word *word = &sb->map[i]; | |
| weight += bitmap_weight(&word->word, word->depth); | |
| } | |
| return weight; | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_weight); | |
| void sbitmap_show(struct sbitmap *sb, struct seq_file *m) | |
| { | |
| seq_printf(m, "depth=%u\n", sb->depth); | |
| seq_printf(m, "busy=%u\n", sbitmap_weight(sb)); | |
| seq_printf(m, "bits_per_word=%u\n", 1U << sb->shift); | |
| seq_printf(m, "map_nr=%u\n", sb->map_nr); | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_show); | |
| static inline void emit_byte(struct seq_file *m, unsigned int offset, u8 byte) | |
| { | |
| if ((offset & 0xf) == 0) { | |
| if (offset != 0) | |
| seq_putc(m, '\n'); | |
| seq_printf(m, "%08x:", offset); | |
| } | |
| if ((offset & 0x1) == 0) | |
| seq_putc(m, ' '); | |
| seq_printf(m, "%02x", byte); | |
| } | |
| void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m) | |
| { | |
| u8 byte = 0; | |
| unsigned int byte_bits = 0; | |
| unsigned int offset = 0; | |
| int i; | |
| for (i = 0; i < sb->map_nr; i++) { | |
| unsigned long word = READ_ONCE(sb->map[i].word); | |
| unsigned int word_bits = READ_ONCE(sb->map[i].depth); | |
| while (word_bits > 0) { | |
| unsigned int bits = min(8 - byte_bits, word_bits); | |
| byte |= (word & (BIT(bits) - 1)) << byte_bits; | |
| byte_bits += bits; | |
| if (byte_bits == 8) { | |
| emit_byte(m, offset, byte); | |
| byte = 0; | |
| byte_bits = 0; | |
| offset++; | |
| } | |
| word >>= bits; | |
| word_bits -= bits; | |
| } | |
| } | |
| if (byte_bits) { | |
| emit_byte(m, offset, byte); | |
| offset++; | |
| } | |
| if (offset) | |
| seq_putc(m, '\n'); | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_bitmap_show); | |
| static unsigned int sbq_calc_wake_batch(struct sbitmap_queue *sbq, | |
| unsigned int depth) | |
| { | |
| unsigned int wake_batch; | |
| unsigned int shallow_depth; | |
| /* | |
| * For each batch, we wake up one queue. We need to make sure that our | |
| * batch size is small enough that the full depth of the bitmap, | |
| * potentially limited by a shallow depth, is enough to wake up all of | |
| * the queues. | |
| * | |
| * Each full word of the bitmap has bits_per_word bits, and there might | |
| * be a partial word. There are depth / bits_per_word full words and | |
| * depth % bits_per_word bits left over. In bitwise arithmetic: | |
| * | |
| * bits_per_word = 1 << shift | |
| * depth / bits_per_word = depth >> shift | |
| * depth % bits_per_word = depth & ((1 << shift) - 1) | |
| * | |
| * Each word can be limited to sbq->min_shallow_depth bits. | |
| */ | |
| shallow_depth = min(1U << sbq->sb.shift, sbq->min_shallow_depth); | |
| depth = ((depth >> sbq->sb.shift) * shallow_depth + | |
| min(depth & ((1U << sbq->sb.shift) - 1), shallow_depth)); | |
| wake_batch = clamp_t(unsigned int, depth / SBQ_WAIT_QUEUES, 1, | |
| SBQ_WAKE_BATCH); | |
| return wake_batch; | |
| } | |
| int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, | |
| int shift, bool round_robin, gfp_t flags, int node) | |
| { | |
| int ret; | |
| int i; | |
| ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node); | |
| if (ret) | |
| return ret; | |
| sbq->alloc_hint = alloc_percpu_gfp(unsigned int, flags); | |
| if (!sbq->alloc_hint) { | |
| sbitmap_free(&sbq->sb); | |
| return -ENOMEM; | |
| } | |
| if (depth && !round_robin) { | |
| for_each_possible_cpu(i) | |
| *per_cpu_ptr(sbq->alloc_hint, i) = prandom_u32() % depth; | |
| } | |
| sbq->min_shallow_depth = UINT_MAX; | |
| sbq->wake_batch = sbq_calc_wake_batch(sbq, depth); | |
| atomic_set(&sbq->wake_index, 0); | |
| sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node); | |
| if (!sbq->ws) { | |
| free_percpu(sbq->alloc_hint); | |
| sbitmap_free(&sbq->sb); | |
| return -ENOMEM; | |
| } | |
| for (i = 0; i < SBQ_WAIT_QUEUES; i++) { | |
| init_waitqueue_head(&sbq->ws[i].wait); | |
| atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch); | |
| } | |
| sbq->round_robin = round_robin; | |
| return 0; | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_queue_init_node); | |
| static void sbitmap_queue_update_wake_batch(struct sbitmap_queue *sbq, | |
| unsigned int depth) | |
| { | |
| unsigned int wake_batch = sbq_calc_wake_batch(sbq, depth); | |
| int i; | |
| if (sbq->wake_batch != wake_batch) { | |
| WRITE_ONCE(sbq->wake_batch, wake_batch); | |
| /* | |
| * Pairs with the memory barrier in sbitmap_queue_wake_up() | |
| * to ensure that the batch size is updated before the wait | |
| * counts. | |
| */ | |
| smp_mb__before_atomic(); | |
| for (i = 0; i < SBQ_WAIT_QUEUES; i++) | |
| atomic_set(&sbq->ws[i].wait_cnt, 1); | |
| } | |
| } | |
| void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth) | |
| { | |
| sbitmap_queue_update_wake_batch(sbq, depth); | |
| sbitmap_resize(&sbq->sb, depth); | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_queue_resize); | |
| int __sbitmap_queue_get(struct sbitmap_queue *sbq) | |
| { | |
| unsigned int hint, depth; | |
| int nr; | |
| hint = this_cpu_read(*sbq->alloc_hint); | |
| depth = READ_ONCE(sbq->sb.depth); | |
| if (unlikely(hint >= depth)) { | |
| hint = depth ? prandom_u32() % depth : 0; | |
| this_cpu_write(*sbq->alloc_hint, hint); | |
| } | |
| nr = sbitmap_get(&sbq->sb, hint, sbq->round_robin); | |
| if (nr == -1) { | |
| /* If the map is full, a hint won't do us much good. */ | |
| this_cpu_write(*sbq->alloc_hint, 0); | |
| } else if (nr == hint || unlikely(sbq->round_robin)) { | |
| /* Only update the hint if we used it. */ | |
| hint = nr + 1; | |
| if (hint >= depth - 1) | |
| hint = 0; | |
| this_cpu_write(*sbq->alloc_hint, hint); | |
| } | |
| return nr; | |
| } | |
| EXPORT_SYMBOL_GPL(__sbitmap_queue_get); | |
| int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, | |
| unsigned int shallow_depth) | |
| { | |
| unsigned int hint, depth; | |
| int nr; | |
| WARN_ON_ONCE(shallow_depth < sbq->min_shallow_depth); | |
| hint = this_cpu_read(*sbq->alloc_hint); | |
| depth = READ_ONCE(sbq->sb.depth); | |
| if (unlikely(hint >= depth)) { | |
| hint = depth ? prandom_u32() % depth : 0; | |
| this_cpu_write(*sbq->alloc_hint, hint); | |
| } | |
| nr = sbitmap_get_shallow(&sbq->sb, hint, shallow_depth); | |
| if (nr == -1) { | |
| /* If the map is full, a hint won't do us much good. */ | |
| this_cpu_write(*sbq->alloc_hint, 0); | |
| } else if (nr == hint || unlikely(sbq->round_robin)) { | |
| /* Only update the hint if we used it. */ | |
| hint = nr + 1; | |
| if (hint >= depth - 1) | |
| hint = 0; | |
| this_cpu_write(*sbq->alloc_hint, hint); | |
| } | |
| return nr; | |
| } | |
| EXPORT_SYMBOL_GPL(__sbitmap_queue_get_shallow); | |
| void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, | |
| unsigned int min_shallow_depth) | |
| { | |
| sbq->min_shallow_depth = min_shallow_depth; | |
| sbitmap_queue_update_wake_batch(sbq, sbq->sb.depth); | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_queue_min_shallow_depth); | |
| static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq) | |
| { | |
| int i, wake_index; | |
| wake_index = atomic_read(&sbq->wake_index); | |
| for (i = 0; i < SBQ_WAIT_QUEUES; i++) { | |
| struct sbq_wait_state *ws = &sbq->ws[wake_index]; | |
| if (waitqueue_active(&ws->wait)) { | |
| int o = atomic_read(&sbq->wake_index); | |
| if (wake_index != o) | |
| atomic_cmpxchg(&sbq->wake_index, o, wake_index); | |
| return ws; | |
| } | |
| wake_index = sbq_index_inc(wake_index); | |
| } | |
| return NULL; | |
| } | |
| static bool __sbq_wake_up(struct sbitmap_queue *sbq) | |
| { | |
| struct sbq_wait_state *ws; | |
| unsigned int wake_batch; | |
| int wait_cnt; | |
| ws = sbq_wake_ptr(sbq); | |
| if (!ws) | |
| return false; | |
| wait_cnt = atomic_dec_return(&ws->wait_cnt); | |
| if (wait_cnt <= 0) { | |
| int ret; | |
| wake_batch = READ_ONCE(sbq->wake_batch); | |
| /* | |
| * Pairs with the memory barrier in sbitmap_queue_resize() to | |
| * ensure that we see the batch size update before the wait | |
| * count is reset. | |
| */ | |
| smp_mb__before_atomic(); | |
| /* | |
| * For concurrent callers of this, the one that failed the | |
| * atomic_cmpxhcg() race should call this function again | |
| * to wakeup a new batch on a different 'ws'. | |
| */ | |
| ret = atomic_cmpxchg(&ws->wait_cnt, wait_cnt, wake_batch); | |
| if (ret == wait_cnt) { | |
| sbq_index_atomic_inc(&sbq->wake_index); | |
| wake_up_nr(&ws->wait, wake_batch); | |
| return false; | |
| } | |
| return true; | |
| } | |
| return false; | |
| } | |
| void sbitmap_queue_wake_up(struct sbitmap_queue *sbq) | |
| { | |
| while (__sbq_wake_up(sbq)) | |
| ; | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_queue_wake_up); | |
| void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, | |
| unsigned int cpu) | |
| { | |
| sbitmap_clear_bit_unlock(&sbq->sb, nr); | |
| /* | |
| * Pairs with the memory barrier in set_current_state() to ensure the | |
| * proper ordering of clear_bit_unlock()/waitqueue_active() in the waker | |
| * and test_and_set_bit_lock()/prepare_to_wait()/finish_wait() in the | |
| * waiter. See the comment on waitqueue_active(). | |
| */ | |
| smp_mb__after_atomic(); | |
| sbitmap_queue_wake_up(sbq); | |
| if (likely(!sbq->round_robin && nr < sbq->sb.depth)) | |
| *per_cpu_ptr(sbq->alloc_hint, cpu) = nr; | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_queue_clear); | |
| void sbitmap_queue_wake_all(struct sbitmap_queue *sbq) | |
| { | |
| int i, wake_index; | |
| /* | |
| * Pairs with the memory barrier in set_current_state() like in | |
| * sbitmap_queue_wake_up(). | |
| */ | |
| smp_mb(); | |
| wake_index = atomic_read(&sbq->wake_index); | |
| for (i = 0; i < SBQ_WAIT_QUEUES; i++) { | |
| struct sbq_wait_state *ws = &sbq->ws[wake_index]; | |
| if (waitqueue_active(&ws->wait)) | |
| wake_up(&ws->wait); | |
| wake_index = sbq_index_inc(wake_index); | |
| } | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_queue_wake_all); | |
| void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m) | |
| { | |
| bool first; | |
| int i; | |
| sbitmap_show(&sbq->sb, m); | |
| seq_puts(m, "alloc_hint={"); | |
| first = true; | |
| for_each_possible_cpu(i) { | |
| if (!first) | |
| seq_puts(m, ", "); | |
| first = false; | |
| seq_printf(m, "%u", *per_cpu_ptr(sbq->alloc_hint, i)); | |
| } | |
| seq_puts(m, "}\n"); | |
| seq_printf(m, "wake_batch=%u\n", sbq->wake_batch); | |
| seq_printf(m, "wake_index=%d\n", atomic_read(&sbq->wake_index)); | |
| seq_puts(m, "ws={\n"); | |
| for (i = 0; i < SBQ_WAIT_QUEUES; i++) { | |
| struct sbq_wait_state *ws = &sbq->ws[i]; | |
| seq_printf(m, "\t{.wait_cnt=%d, .wait=%s},\n", | |
| atomic_read(&ws->wait_cnt), | |
| waitqueue_active(&ws->wait) ? "active" : "inactive"); | |
| } | |
| seq_puts(m, "}\n"); | |
| seq_printf(m, "round_robin=%d\n", sbq->round_robin); | |
| seq_printf(m, "min_shallow_depth=%u\n", sbq->min_shallow_depth); | |
| } | |
| EXPORT_SYMBOL_GPL(sbitmap_queue_show); |