| $Id: input-programming.txt,v 1.4 2001/05/04 09:47:14 vojtech Exp $ | |
| Programming input drivers | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| 1. Creating an input device driver | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| 1.0 The simplest example | |
| ~~~~~~~~~~~~~~~~~~~~~~~~ | |
| Here comes a very simple example of an input device driver. The device has | |
| just one button and the button is accessible at i/o port BUTTON_PORT. When | |
| pressed or released a BUTTON_IRQ happens. The driver could look like: | |
| #include <linux/input.h> | |
| #include <linux/module.h> | |
| #include <linux/init.h> | |
| #include <asm/irq.h> | |
| #include <asm/io.h> | |
| static void button_interrupt(int irq, void *dummy, struct pt_regs *fp) | |
| { | |
| input_report_key(&button_dev, BTN_1, inb(BUTTON_PORT) & 1); | |
| input_sync(&button_dev); | |
| } | |
| static int __init button_init(void) | |
| { | |
| if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { | |
| printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); | |
| return -EBUSY; | |
| } | |
| button_dev.evbit[0] = BIT(EV_KEY); | |
| button_dev.keybit[LONG(BTN_0)] = BIT(BTN_0); | |
| input_register_device(&button_dev); | |
| } | |
| static void __exit button_exit(void) | |
| { | |
| input_unregister_device(&button_dev); | |
| free_irq(BUTTON_IRQ, button_interrupt); | |
| } | |
| module_init(button_init); | |
| module_exit(button_exit); | |
| 1.1 What the example does | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| First it has to include the <linux/input.h> file, which interfaces to the | |
| input subsystem. This provides all the definitions needed. | |
| In the _init function, which is called either upon module load or when | |
| booting the kernel, it grabs the required resources (it should also check | |
| for the presence of the device). | |
| Then it sets the input bitfields. This way the device driver tells the other | |
| parts of the input systems what it is - what events can be generated or | |
| accepted by this input device. Our example device can only generate EV_KEY type | |
| events, and from those only BTN_0 event code. Thus we only set these two | |
| bits. We could have used | |
| set_bit(EV_KEY, button_dev.evbit); | |
| set_bit(BTN_0, button_dev.keybit); | |
| as well, but with more than single bits the first approach tends to be | |
| shorter. | |
| Then the example driver registers the input device structure by calling | |
| input_register_device(&button_dev); | |
| This adds the button_dev structure to linked lists of the input driver and | |
| calls device handler modules _connect functions to tell them a new input | |
| device has appeared. Because the _connect functions may call kmalloc(, | |
| GFP_KERNEL), which can sleep, input_register_device() must not be called | |
| from an interrupt or with a spinlock held. | |
| While in use, the only used function of the driver is | |
| button_interrupt() | |
| which upon every interrupt from the button checks its state and reports it | |
| via the | |
| input_report_key() | |
| call to the input system. There is no need to check whether the interrupt | |
| routine isn't reporting two same value events (press, press for example) to | |
| the input system, because the input_report_* functions check that | |
| themselves. | |
| Then there is the | |
| input_sync() | |
| call to tell those who receive the events that we've sent a complete report. | |
| This doesn't seem important in the one button case, but is quite important | |
| for for example mouse movement, where you don't want the X and Y values | |
| to be interpreted separately, because that'd result in a different movement. | |
| 1.2 dev->open() and dev->close() | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| In case the driver has to repeatedly poll the device, because it doesn't | |
| have an interrupt coming from it and the polling is too expensive to be done | |
| all the time, or if the device uses a valuable resource (eg. interrupt), it | |
| can use the open and close callback to know when it can stop polling or | |
| release the interrupt and when it must resume polling or grab the interrupt | |
| again. To do that, we would add this to our example driver: | |
| int button_used = 0; | |
| static int button_open(struct input_dev *dev) | |
| { | |
| if (button_used++) | |
| return 0; | |
| if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { | |
| printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); | |
| button_used--; | |
| return -EBUSY; | |
| } | |
| return 0; | |
| } | |
| static void button_close(struct input_dev *dev) | |
| { | |
| if (!--button_used) | |
| free_irq(IRQ_AMIGA_VERTB, button_interrupt); | |
| } | |
| static int __init button_init(void) | |
| { | |
| ... | |
| button_dev.open = button_open; | |
| button_dev.close = button_close; | |
| ... | |
| } | |
| Note the button_used variable - we have to track how many times the open | |
| function was called to know when exactly our device stops being used. | |
| The open() callback should return a 0 in case of success or any nonzero value | |
| in case of failure. The close() callback (which is void) must always succeed. | |
| 1.3 Basic event types | |
| ~~~~~~~~~~~~~~~~~~~~~ | |
| The most simple event type is EV_KEY, which is used for keys and buttons. | |
| It's reported to the input system via: | |
| input_report_key(struct input_dev *dev, int code, int value) | |
| See linux/input.h for the allowable values of code (from 0 to KEY_MAX). | |
| Value is interpreted as a truth value, ie any nonzero value means key | |
| pressed, zero value means key released. The input code generates events only | |
| in case the value is different from before. | |
| In addition to EV_KEY, there are two more basic event types: EV_REL and | |
| EV_ABS. They are used for relative and absolute values supplied by the | |
| device. A relative value may be for example a mouse movement in the X axis. | |
| The mouse reports it as a relative difference from the last position, | |
| because it doesn't have any absolute coordinate system to work in. Absolute | |
| events are namely for joysticks and digitizers - devices that do work in an | |
| absolute coordinate systems. | |
| Having the device report EV_REL buttons is as simple as with EV_KEY, simply | |
| set the corresponding bits and call the | |
| input_report_rel(struct input_dev *dev, int code, int value) | |
| function. Events are generated only for nonzero value. | |
| However EV_ABS requires a little special care. Before calling | |
| input_register_device, you have to fill additional fields in the input_dev | |
| struct for each absolute axis your device has. If our button device had also | |
| the ABS_X axis: | |
| button_dev.absmin[ABS_X] = 0; | |
| button_dev.absmax[ABS_X] = 255; | |
| button_dev.absfuzz[ABS_X] = 4; | |
| button_dev.absflat[ABS_X] = 8; | |
| This setting would be appropriate for a joystick X axis, with the minimum of | |
| 0, maximum of 255 (which the joystick *must* be able to reach, no problem if | |
| it sometimes reports more, but it must be able to always reach the min and | |
| max values), with noise in the data up to +- 4, and with a center flat | |
| position of size 8. | |
| If you don't need absfuzz and absflat, you can set them to zero, which mean | |
| that the thing is precise and always returns to exactly the center position | |
| (if it has any). | |
| 1.4 The void *private field | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| This field in the input structure can be used to point to any private data | |
| structures in the input device driver, in case the driver handles more than | |
| one device. You'll need it in the open and close callbacks. | |
| 1.5 NBITS(), LONG(), BIT() | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| These three macros from input.h help some bitfield computations: | |
| NBITS(x) - returns the length of a bitfield array in longs for x bits | |
| LONG(x) - returns the index in the array in longs for bit x | |
| BIT(x) - returns the index in a long for bit x | |
| 1.6 The number, id* and name fields | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| The dev->number is assigned by the input system to the input device when it | |
| is registered. It has no use except for identifying the device to the user | |
| in system messages. | |
| The dev->name should be set before registering the input device by the input | |
| device driver. It's a string like 'Generic button device' containing a | |
| user friendly name of the device. | |
| The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID | |
| of the device. The bus IDs are defined in input.h. The vendor and device ids | |
| are defined in pci_ids.h, usb_ids.h and similar include files. These fields | |
| should be set by the input device driver before registering it. | |
| The idtype field can be used for specific information for the input device | |
| driver. | |
| The id and name fields can be passed to userland via the evdev interface. | |
| 1.7 The keycode, keycodemax, keycodesize fields | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| These two fields will be used for any input devices that report their data | |
| as scancodes. If not all scancodes can be known by autodetection, they may | |
| need to be set by userland utilities. The keycode array then is an array | |
| used to map from scancodes to input system keycodes. The keycode max will | |
| contain the size of the array and keycodesize the size of each entry in it | |
| (in bytes). | |
| 1.8 Key autorepeat | |
| ~~~~~~~~~~~~~~~~~~ | |
| ... is simple. It is handled by the input.c module. Hardware autorepeat is | |
| not used, because it's not present in many devices and even where it is | |
| present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable | |
| autorepeat for your device, just set EV_REP in dev->evbit. All will be | |
| handled by the input system. | |
| 1.9 Other event types, handling output events | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| The other event types up to now are: | |
| EV_LED - used for the keyboard LEDs. | |
| EV_SND - used for keyboard beeps. | |
| They are very similar to for example key events, but they go in the other | |
| direction - from the system to the input device driver. If your input device | |
| driver can handle these events, it has to set the respective bits in evbit, | |
| *and* also the callback routine: | |
| button_dev.event = button_event; | |
| int button_event(struct input_dev *dev, unsigned int type, unsigned int code, int value); | |
| { | |
| if (type == EV_SND && code == SND_BELL) { | |
| outb(value, BUTTON_BELL); | |
| return 0; | |
| } | |
| return -1; | |
| } | |
| This callback routine can be called from an interrupt or a BH (although that | |
| isn't a rule), and thus must not sleep, and must not take too long to finish. |