ps3fb: open-code macros that are used only once

Open-code the X_OFF(), Y_OFF(), WIDTH(), HEIGHT(), and VP_OFF() macros, as
they're used in one place only

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c
index 069a6ed6..229727a 100644
--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -287,15 +287,8 @@
 #define HEAD_A
 #define HEAD_B
 
-#define X_OFF(i)	(ps3fb_res[i].xoff)	/* left/right margin (pixel) */
-#define Y_OFF(i)	(ps3fb_res[i].yoff)	/* top/bottom margin (pixel) */
-#define WIDTH(i)	(ps3fb_res[i].xres)	/* width of FB */
-#define HEIGHT(i)	(ps3fb_res[i].yres)	/* height of FB */
 #define BPP		4			/* number of bytes per pixel */
 
-/* Start of the virtual frame buffer (relative to fullscreen ) */
-#define VP_OFF(i)	((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
-
 
 static int ps3fb_mode;
 module_param(ps3fb_mode, int, 0);
@@ -611,7 +604,10 @@
 
 	par->width = info->var.xres;
 	par->height = info->var.yres;
-	offset = VP_OFF(i);
+
+	/* Start of the virtual frame buffer (relative to fullscreen) */
+	offset = ps3fb_res[i].yoff * ddr_line_length + ps3fb_res[i].xoff * BPP;
+
 	par->fb_offset = GPU_ALIGN_UP(offset);
 	par->full_offset = par->fb_offset - offset;
 	par->pan_offset = info->var.yoffset * xdr_line_length +