ps3fb: open-code macros that are used only once Open-code the X_OFF(), Y_OFF(), WIDTH(), HEIGHT(), and VP_OFF() macros, as they're used in one place only Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: "Antonino A. Daplas" <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c index 069a6ed6..229727a 100644 --- a/drivers/video/ps3fb.c +++ b/drivers/video/ps3fb.c
@@ -287,15 +287,8 @@ #define HEAD_A #define HEAD_B -#define X_OFF(i) (ps3fb_res[i].xoff) /* left/right margin (pixel) */ -#define Y_OFF(i) (ps3fb_res[i].yoff) /* top/bottom margin (pixel) */ -#define WIDTH(i) (ps3fb_res[i].xres) /* width of FB */ -#define HEIGHT(i) (ps3fb_res[i].yres) /* height of FB */ #define BPP 4 /* number of bytes per pixel */ -/* Start of the virtual frame buffer (relative to fullscreen ) */ -#define VP_OFF(i) ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP) - static int ps3fb_mode; module_param(ps3fb_mode, int, 0); @@ -611,7 +604,10 @@ par->width = info->var.xres; par->height = info->var.yres; - offset = VP_OFF(i); + + /* Start of the virtual frame buffer (relative to fullscreen) */ + offset = ps3fb_res[i].yoff * ddr_line_length + ps3fb_res[i].xoff * BPP; + par->fb_offset = GPU_ALIGN_UP(offset); par->full_offset = par->fb_offset - offset; par->pan_offset = info->var.yoffset * xdr_line_length +