ps3fb: Use ps3_system_bus_[gs]et_drvdata() instead of direct access
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c
index 1baa1c9..c0af638 100644
--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -1166,7 +1166,7 @@
if (retval < 0)
goto err_fb_dealloc;
- dev->core.driver_data = info;
+ ps3_system_bus_set_drvdata(dev, info);
dev_info(info->device, "%s %s, using %u KiB of video memory\n",
dev_driver_string(info->dev), dev_name(info->dev),
@@ -1211,7 +1211,7 @@
static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
{
- struct fb_info *info = dev->core.driver_data;
+ struct fb_info *info = ps3_system_bus_get_drvdata(dev);
u64 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
@@ -1232,7 +1232,7 @@
unregister_framebuffer(info);
fb_dealloc_cmap(&info->cmap);
framebuffer_release(info);
- info = dev->core.driver_data = NULL;
+ ps3_system_bus_set_drvdata(dev, NULL);
}
iounmap((u8 __force __iomem *)ps3fb.dinfo);
lv1_gpu_fb_close(ps3fb.context_handle);