PS3: replace bus_id usage
These simple debug statments should be using dev_dbg() instead of
accessing bus_id directly (or they should use device_name).
As bus_id is going away, this patch is necessary.
Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Cc: Kay Sievers <kay.sievers@vrfy.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
diff --git a/arch/powerpc/platforms/ps3/system-bus.c b/arch/powerpc/platforms/ps3/system-bus.c
index 58311a8..a705fff 100644
--- a/arch/powerpc/platforms/ps3/system-bus.c
+++ b/arch/powerpc/platforms/ps3/system-bus.c
@@ -376,7 +376,7 @@
struct ps3_system_bus_driver *drv;
BUG_ON(!dev);
- pr_debug(" -> %s:%d: %s\n", __func__, __LINE__, _dev->bus_id);
+ dev_dbg(_dev, "%s:%d\n", __func__, __LINE__);
drv = ps3_system_bus_dev_to_system_bus_drv(dev);
BUG_ON(!drv);
@@ -398,7 +398,7 @@
struct ps3_system_bus_driver *drv;
BUG_ON(!dev);
- pr_debug(" -> %s:%d: %s\n", __func__, __LINE__, _dev->bus_id);
+ dev_dbg(_dev, "%s:%d\n", __func__, __LINE__);
drv = ps3_system_bus_dev_to_system_bus_drv(dev);
BUG_ON(!drv);