tcp: Refactor pingpong code
Instead of using pingpong as a single bit information, we refactor the
code to treat it as a counter. When interactive session is detected,
we set pingpong count to TCP_PINGPONG_THRESH. And when pingpong count
is >= TCP_PINGPONG_THRESH, we consider the session in pingpong mode.
This patch is a pure refactor and sets foundation for the next patch.
This patch itself does not change any pingpong logic.
Signed-off-by: Wei Wang <weiwan@google.com>
Signed-off-by: Yuchung Cheng <ycheng@google.com>
Signed-off-by: Eric Dumazet <edumazet@google.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
diff --git a/net/ipv4/tcp_timer.c b/net/ipv4/tcp_timer.c
index d7399a8..f0c8639 100644
--- a/net/ipv4/tcp_timer.c
+++ b/net/ipv4/tcp_timer.c
@@ -277,14 +277,14 @@ void tcp_delack_timer_handler(struct sock *sk)
icsk->icsk_ack.pending &= ~ICSK_ACK_TIMER;
if (inet_csk_ack_scheduled(sk)) {
- if (!icsk->icsk_ack.pingpong) {
+ if (!inet_csk_in_pingpong_mode(sk)) {
/* Delayed ACK missed: inflate ATO. */
icsk->icsk_ack.ato = min(icsk->icsk_ack.ato << 1, icsk->icsk_rto);
} else {
/* Delayed ACK missed: leave pingpong mode and
* deflate ATO.
*/
- icsk->icsk_ack.pingpong = 0;
+ inet_csk_exit_pingpong_mode(sk);
icsk->icsk_ack.ato = TCP_ATO_MIN;
}
tcp_mstamp_refresh(tcp_sk(sk));