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// SPDX-License-Identifier: GPL-2.0
/*
* ATI Mach64 Hardware Acceleration
*/
#include <linux/delay.h>
#include <asm/unaligned.h>
#include <linux/fb.h>
#include <video/mach64.h>
#include "atyfb.h"
/*
* Generic Mach64 routines
*/
/* this is for DMA GUI engine! work in progress */
typedef struct {
u32 frame_buf_offset;
u32 system_mem_addr;
u32 command;
u32 reserved;
} BM_DESCRIPTOR_ENTRY;
#define LAST_DESCRIPTOR (1 << 31)
#define SYSTEM_TO_FRAME_BUFFER 0
static u32 rotation24bpp(u32 dx, u32 direction)
{
u32 rotation;
if (direction & DST_X_LEFT_TO_RIGHT) {
rotation = (dx / 4) % 6;
} else {
rotation = ((dx + 2) / 4) % 6;
}
return ((rotation << 8) | DST_24_ROTATION_ENABLE);
}
void aty_reset_engine(struct atyfb_par *par)
{
/* reset engine */
aty_st_le32(GEN_TEST_CNTL,
aty_ld_le32(GEN_TEST_CNTL, par) &
~(GUI_ENGINE_ENABLE | HWCURSOR_ENABLE), par);
/* enable engine */
aty_st_le32(GEN_TEST_CNTL,
aty_ld_le32(GEN_TEST_CNTL, par) | GUI_ENGINE_ENABLE, par);
/* ensure engine is not locked up by clearing any FIFO or */
/* HOST errors */
aty_st_le32(BUS_CNTL,
aty_ld_le32(BUS_CNTL, par) | BUS_HOST_ERR_ACK | BUS_FIFO_ERR_ACK, par);
par->fifo_space = 0;
}
static void reset_GTC_3D_engine(const struct atyfb_par *par)
{
aty_st_le32(SCALE_3D_CNTL, 0xc0, par);
mdelay(GTC_3D_RESET_DELAY);
aty_st_le32(SETUP_CNTL, 0x00, par);
mdelay(GTC_3D_RESET_DELAY);
aty_st_le32(SCALE_3D_CNTL, 0x00, par);
mdelay(GTC_3D_RESET_DELAY);
}
void aty_init_engine(struct atyfb_par *par, struct fb_info *info)
{
u32 pitch_value;
u32 vxres;
/* determine modal information from global mode structure */
pitch_value = info->fix.line_length / (info->var.bits_per_pixel / 8);
vxres = info->var.xres_virtual;
if (info->var.bits_per_pixel == 24) {
/* In 24 bpp, the engine is in 8 bpp - this requires that all */
/* horizontal coordinates and widths must be adjusted */
pitch_value *= 3;
vxres *= 3;
}
/* On GTC (RagePro), we need to reset the 3D engine before */
if (M64_HAS(RESET_3D))
reset_GTC_3D_engine(par);
/* Reset engine, enable, and clear any engine errors */
aty_reset_engine(par);
/* Ensure that vga page pointers are set to zero - the upper */
/* page pointers are set to 1 to handle overflows in the */
/* lower page */
aty_st_le32(MEM_VGA_WP_SEL, 0x00010000, par);
aty_st_le32(MEM_VGA_RP_SEL, 0x00010000, par);
/* ---- Setup standard engine context ---- */
/* All GUI registers here are FIFOed - therefore, wait for */
/* the appropriate number of empty FIFO entries */
wait_for_fifo(14, par);
/* enable all registers to be loaded for context loads */
aty_st_le32(CONTEXT_MASK, 0xFFFFFFFF, par);
/* set destination pitch to modal pitch, set offset to zero */
aty_st_le32(DST_OFF_PITCH, (pitch_value / 8) << 22, par);
/* zero these registers (set them to a known state) */
aty_st_le32(DST_Y_X, 0, par);
aty_st_le32(DST_HEIGHT, 0, par);
aty_st_le32(DST_BRES_ERR, 0, par);
aty_st_le32(DST_BRES_INC, 0, par);
aty_st_le32(DST_BRES_DEC, 0, par);
/* set destination drawing attributes */
aty_st_le32(DST_CNTL, DST_LAST_PEL | DST_Y_TOP_TO_BOTTOM |
DST_X_LEFT_TO_RIGHT, par);
/* set source pitch to modal pitch, set offset to zero */
aty_st_le32(SRC_OFF_PITCH, (pitch_value / 8) << 22, par);
/* set these registers to a known state */
aty_st_le32(SRC_Y_X, 0, par);
aty_st_le32(SRC_HEIGHT1_WIDTH1, 1, par);
aty_st_le32(SRC_Y_X_START, 0, par);
aty_st_le32(SRC_HEIGHT2_WIDTH2, 1, par);
/* set source pixel retrieving attributes */
aty_st_le32(SRC_CNTL, SRC_LINE_X_LEFT_TO_RIGHT, par);
/* set host attributes */
wait_for_fifo(13, par);
aty_st_le32(HOST_CNTL, HOST_BYTE_ALIGN, par);
/* set pattern attributes */
aty_st_le32(PAT_REG0, 0, par);
aty_st_le32(PAT_REG1, 0, par);
aty_st_le32(PAT_CNTL, 0, par);
/* set scissors to modal size */
aty_st_le32(SC_LEFT, 0, par);
aty_st_le32(SC_TOP, 0, par);
aty_st_le32(SC_BOTTOM, par->crtc.vyres - 1, par);
aty_st_le32(SC_RIGHT, vxres - 1, par);
/* set background color to minimum value (usually BLACK) */
aty_st_le32(DP_BKGD_CLR, 0, par);
/* set foreground color to maximum value (usually WHITE) */
aty_st_le32(DP_FRGD_CLR, 0xFFFFFFFF, par);
/* set write mask to effect all pixel bits */
aty_st_le32(DP_WRITE_MASK, 0xFFFFFFFF, par);
/* set foreground mix to overpaint and background mix to */
/* no-effect */
aty_st_le32(DP_MIX, FRGD_MIX_S | BKGD_MIX_D, par);
/* set primary source pixel channel to foreground color */
/* register */
aty_st_le32(DP_SRC, FRGD_SRC_FRGD_CLR, par);
/* set compare functionality to false (no-effect on */
/* destination) */
wait_for_fifo(3, par);
aty_st_le32(CLR_CMP_CLR, 0, par);
aty_st_le32(CLR_CMP_MASK, 0xFFFFFFFF, par);
aty_st_le32(CLR_CMP_CNTL, 0, par);
/* set pixel depth */
wait_for_fifo(2, par);
aty_st_le32(DP_PIX_WIDTH, par->crtc.dp_pix_width, par);
aty_st_le32(DP_CHAIN_MASK, par->crtc.dp_chain_mask, par);
wait_for_fifo(5, par);
aty_st_le32(SCALE_3D_CNTL, 0, par);
aty_st_le32(Z_CNTL, 0, par);
aty_st_le32(CRTC_INT_CNTL, aty_ld_le32(CRTC_INT_CNTL, par) & ~0x20,
par);
aty_st_le32(GUI_TRAJ_CNTL, 0x100023, par);
/* insure engine is idle before leaving */
wait_for_idle(par);
}
/*
* Accelerated functions
*/
static inline void draw_rect(s16 x, s16 y, u16 width, u16 height,
struct atyfb_par *par)
{
/* perform rectangle fill */
wait_for_fifo(2, par);
aty_st_le32(DST_Y_X, (x << 16) | y, par);
aty_st_le32(DST_HEIGHT_WIDTH, (width << 16) | height, par);
par->blitter_may_be_busy = 1;
}
void atyfb_copyarea(struct fb_info *info, const struct fb_copyarea *area)
{
struct atyfb_par *par = (struct atyfb_par *) info->par;
u32 dy = area->dy, sy = area->sy, direction = DST_LAST_PEL;
u32 sx = area->sx, dx = area->dx, width = area->width, rotation = 0;
if (par->asleep)
return;
if (!area->width || !area->height)
return;
if (!par->accel_flags) {
cfb_copyarea(info, area);
return;
}
if (info->var.bits_per_pixel == 24) {
/* In 24 bpp, the engine is in 8 bpp - this requires that all */
/* horizontal coordinates and widths must be adjusted */
sx *= 3;
dx *= 3;
width *= 3;
}
if (area->sy < area->dy) {
dy += area->height - 1;
sy += area->height - 1;
} else
direction |= DST_Y_TOP_TO_BOTTOM;
if (sx < dx) {
dx += width - 1;
sx += width - 1;
} else
direction |= DST_X_LEFT_TO_RIGHT;
if (info->var.bits_per_pixel == 24) {
rotation = rotation24bpp(dx, direction);
}
wait_for_fifo(5, par);
aty_st_le32(DP_PIX_WIDTH, par->crtc.dp_pix_width, par);
aty_st_le32(DP_SRC, FRGD_SRC_BLIT, par);
aty_st_le32(SRC_Y_X, (sx << 16) | sy, par);
aty_st_le32(SRC_HEIGHT1_WIDTH1, (width << 16) | area->height, par);
aty_st_le32(DST_CNTL, direction | rotation, par);
draw_rect(dx, dy, width, area->height, par);
}
void atyfb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
{
struct atyfb_par *par = (struct atyfb_par *) info->par;
u32 color, dx = rect->dx, width = rect->width, rotation = 0;
if (par->asleep)
return;
if (!rect->width || !rect->height)
return;
if (!par->accel_flags) {
cfb_fillrect(info, rect);
return;
}
if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
info->fix.visual == FB_VISUAL_DIRECTCOLOR)
color = ((u32 *)(info->pseudo_palette))[rect->color];
else
color = rect->color;
if (info->var.bits_per_pixel == 24) {
/* In 24 bpp, the engine is in 8 bpp - this requires that all */
/* horizontal coordinates and widths must be adjusted */
dx *= 3;
width *= 3;
rotation = rotation24bpp(dx, DST_X_LEFT_TO_RIGHT);
}
wait_for_fifo(4, par);
aty_st_le32(DP_PIX_WIDTH, par->crtc.dp_pix_width, par);
aty_st_le32(DP_FRGD_CLR, color, par);
aty_st_le32(DP_SRC,
BKGD_SRC_BKGD_CLR | FRGD_SRC_FRGD_CLR | MONO_SRC_ONE,
par);
aty_st_le32(DST_CNTL,
DST_LAST_PEL | DST_Y_TOP_TO_BOTTOM |
DST_X_LEFT_TO_RIGHT | rotation, par);
draw_rect(dx, rect->dy, width, rect->height, par);
}
void atyfb_imageblit(struct fb_info *info, const struct fb_image *image)
{
struct atyfb_par *par = (struct atyfb_par *) info->par;
u32 src_bytes, dx = image->dx, dy = image->dy, width = image->width;
u32 pix_width, rotation = 0, src, mix;
if (par->asleep)
return;
if (!image->width || !image->height)
return;
if (!par->accel_flags ||
(image->depth != 1 && info->var.bits_per_pixel != image->depth)) {
cfb_imageblit(info, image);
return;
}
pix_width = par->crtc.dp_pix_width;
switch (image->depth) {
case 1:
pix_width &= ~(BYTE_ORDER_MASK | HOST_MASK);
pix_width |= (BYTE_ORDER_MSB_TO_LSB | HOST_1BPP);
break;
case 4:
pix_width &= ~(BYTE_ORDER_MASK | HOST_MASK);
pix_width |= (BYTE_ORDER_MSB_TO_LSB | HOST_4BPP);
break;
case 8:
pix_width &= ~HOST_MASK;
pix_width |= HOST_8BPP;
break;
case 15:
pix_width &= ~HOST_MASK;
pix_width |= HOST_15BPP;
break;
case 16:
pix_width &= ~HOST_MASK;
pix_width |= HOST_16BPP;
break;
case 24:
pix_width &= ~HOST_MASK;
pix_width |= HOST_24BPP;
break;
case 32:
pix_width &= ~HOST_MASK;
pix_width |= HOST_32BPP;
break;
}
if (info->var.bits_per_pixel == 24) {
/* In 24 bpp, the engine is in 8 bpp - this requires that all */
/* horizontal coordinates and widths must be adjusted */
dx *= 3;
width *= 3;
rotation = rotation24bpp(dx, DST_X_LEFT_TO_RIGHT);
pix_width &= ~DST_MASK;
pix_width |= DST_8BPP;
/*
* since Rage 3D IIc we have DP_HOST_TRIPLE_EN bit
* this hwaccelerated triple has an issue with not aligned data
*/
if (image->depth == 1 && M64_HAS(HW_TRIPLE) && image->width % 8 == 0)
pix_width |= DP_HOST_TRIPLE_EN;
}
if (image->depth == 1) {
u32 fg, bg;
if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
info->fix.visual == FB_VISUAL_DIRECTCOLOR) {
fg = ((u32*)(info->pseudo_palette))[image->fg_color];
bg = ((u32*)(info->pseudo_palette))[image->bg_color];
} else {
fg = image->fg_color;
bg = image->bg_color;
}
wait_for_fifo(2, par);
aty_st_le32(DP_BKGD_CLR, bg, par);
aty_st_le32(DP_FRGD_CLR, fg, par);
src = MONO_SRC_HOST | FRGD_SRC_FRGD_CLR | BKGD_SRC_BKGD_CLR;
mix = FRGD_MIX_S | BKGD_MIX_S;
} else {
src = MONO_SRC_ONE | FRGD_SRC_HOST;
mix = FRGD_MIX_D_XOR_S | BKGD_MIX_D;
}
wait_for_fifo(5, par);
aty_st_le32(DP_PIX_WIDTH, pix_width, par);
aty_st_le32(DP_MIX, mix, par);
aty_st_le32(DP_SRC, src, par);
aty_st_le32(HOST_CNTL, HOST_BYTE_ALIGN, par);
aty_st_le32(DST_CNTL, DST_Y_TOP_TO_BOTTOM | DST_X_LEFT_TO_RIGHT | rotation, par);
draw_rect(dx, dy, width, image->height, par);
src_bytes = (((image->width * image->depth) + 7) / 8) * image->height;
/* manual triple each pixel */
if (image->depth == 1 && info->var.bits_per_pixel == 24 && !(pix_width & DP_HOST_TRIPLE_EN)) {
int inbit, outbit, mult24, byte_id_in_dword, width;
u8 *pbitmapin = (u8*)image->data, *pbitmapout;
u32 hostdword;
for (width = image->width, inbit = 7, mult24 = 0; src_bytes; ) {
for (hostdword = 0, pbitmapout = (u8*)&hostdword, byte_id_in_dword = 0;
byte_id_in_dword < 4 && src_bytes;
byte_id_in_dword++, pbitmapout++) {
for (outbit = 7; outbit >= 0; outbit--) {
*pbitmapout |= (((*pbitmapin >> inbit) & 1) << outbit);
mult24++;
/* next bit */
if (mult24 == 3) {
mult24 = 0;
inbit--;
width--;
}
/* next byte */
if (inbit < 0 || width == 0) {
src_bytes--;
pbitmapin++;
inbit = 7;
if (width == 0) {
width = image->width;
outbit = 0;
}
}
}
}
wait_for_fifo(1, par);
aty_st_le32(HOST_DATA0, le32_to_cpu(hostdword), par);
}
} else {
u32 *pbitmap, dwords = (src_bytes + 3) / 4;
for (pbitmap = (u32*)(image->data); dwords; dwords--, pbitmap++) {
wait_for_fifo(1, par);
aty_st_le32(HOST_DATA0, get_unaligned_le32(pbitmap), par);
}
}
}